"It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it."
Endo wrote on Nov 24, 2011, 22:06:
If only 50,000 people buy your game (and you don't turn a profit) it's because:
a. Your game sucks
b. Your marketing sucks
c. All of the above
It has zero to do with piracy. Even mediocre games sell 100K + units and turn a profit, all the time.
ASeven wrote on Nov 24, 2011, 11:57:Verno wrote on Nov 24, 2011, 11:25:
I think the industry has a lot more at risk financially with the cheap foreign key sites eventually devaluing games if they continue unhindered.
This is a problem, because a lot of those keysites are legit and legal. Though a lot of them steal keys, the bigger ones do buy legal retail games in bulk, which is why they are able to present cheaper prices. That, by itself, is not illegal in any way.
Verno wrote on Nov 24, 2011, 11:25:
I think the industry has a lot more at risk financially with the cheap foreign key sites eventually devaluing games if they continue unhindered.
Mad Max RW wrote on Nov 24, 2011, 10:54:Quite easy:
If they started making better games that were finished at launch and didn't screw over foreign versions with delayed releases and annoying censorship, as well as inflated prices depending on the region (obviously those last reasons aren't the faults of the studios) then maybe they'd cut down on piracy.
Paketep wrote on Nov 24, 2011, 05:55:
Title is wrong, should be "Why Ubi is Dead to PC Gamers"
Kajetan wrote on Nov 24, 2011, 07:56:Prez wrote on Nov 24, 2011, 06:50:But it's a convenient myth. It makes good "bad guys". No need for self criticism, no need for overhauling a business model, no need for telling the truth and admitting errors. Just blame teh pirates!
The myth that the two groups are mutually exclusive of one another really needs to die.
Kajetan wrote on Nov 24, 2011, 07:56:Prez wrote on Nov 24, 2011, 06:50:But it's a convenient myth. It makes good "bad guys". No need for self criticism, no need for overhauling a business model, no need for telling the truth and admitting errors. Just blame teh pirates!
The myth that the two groups are mutually exclusive of one another really needs to die.
Prez wrote on Nov 24, 2011, 06:50:But it's a convenient myth. It makes good "bad guys". No need for self criticism, no need for overhauling a business model, no need for telling the truth and admitting errors. Just blame teh pirates!
The myth that the two groups are mutually exclusive of one another really needs to die.
Kajetan wrote on Nov 24, 2011, 06:49:Giving an interview is PR, which relates to marketing. There should be a policy - either at the developer or publisher level - that stipulates what is and is not allowed to be said. The biggest problem here is that the game was previously announced for PC. My guess is that the game is a disaster (pun intended) and they're trying to minimise their losses. Pissing off PC gamers is probably just what this guy does for shits and giggles.
It isnt a marketing or PR idea. Its just a Creative Director of a game project, who has no clue about sales, revenue and the changes of digital distribution.