Verno wrote on Nov 22, 2011, 09:59:
Just remember to get that mod that nerfs the exp bonus from the higher difficulties. I was wondering why I was like level 45 after playing 20 hours, it turns out anything above Normal gets an increasingly large exp bonus.
Verno wrote on Nov 22, 2011, 09:59:
Just remember to get that mod that nerfs the exp bonus from the higher difficulties. I was wondering why I was like level 45 after playing 20 hours, it turns out anything above Normal gets an increasingly large exp bonus.
Mordecai Walfish wrote on Nov 21, 2011, 16:50:Creston wrote on Nov 21, 2011, 11:51:
Alternatively, set the diff to the highest. I did that once and got utterly destroyed by a Thalmor squad, so... It's definitely possible.
Creston
IMO setting the difficulty to "Master" is the only way to get this game even *close* to the difficulty level of previous TES games.
The early game is a joke, you start off OP as hell. When I realized that I could take out the entire first village before hitting level 5 I jacked up the difficulty to the max and I'm still having a hard time being challenged by this game. Can't wait for a proper balancing mod comes around to turn this into a real elder scrolls RPG (one that doesnt hold your hand every step of the way and starts off without you being the fucking jack-of-all-trades RPG macgyver). I know it had to be dumbed down for people with short attention spans and 70ft tv's, but some of the design choices in this game are downright shameful.
I guess it's a testament to the beauty of the game & fulfilling sense of exploration, that I have over 50 hours put into this sucker already.
Creston wrote on Nov 21, 2011, 11:51:
Alternatively, set the diff to the highest. I did that once and got utterly destroyed by a Thalmor squad, so... It's definitely possible.
Creston
Jerykk wrote on Nov 21, 2011, 14:46:And I can't level alchemy because it's fucking impossible to level by making potions.
You level up a lot faster by discovering new effects from ingredients. Of course, once you've discovered all the effects, you're kinda screwed.
Creston wrote on Nov 21, 2011, 11:17:
I've beaten quite a few dragons, but that's because I actively seek out the Shout Stones (whatever they're called) in the wilderness, and they always have a Dragon with them.
Actually, I think magic is a bit overpowered. Destruction magic is incredibly effective with just some of the basic spells, though I suggest using alchemy to make potions - either to use or to sell to buy better ones. Long before the archmage equipment I had decent necromancer robes and could take down dragons in less than 10 seconds (easier in open areas). If you're having trouble I'd higher recommend grabbing a side-kick; a mage is quite effective.
I dunno what it is but I find conjuration a lot less effective than in Oblivion, where most of the time I would use summons to distract most enemies. Now it's just not worth the time, even with dual-wielding effectively making it free to have equipped. I think the problem is that by making spells more powerful when combined it reduces your desire to try different combinations, like fire + summon. I tend to stick to firebolt / incineration dual-wielding, varying things up with shouts.
Alamar wrote on Nov 21, 2011, 12:02:InBlack wrote on Nov 21, 2011, 10:54:
In any case this was miles away from Whiterun in the middle of nowhere and was one of those WoW AI Moments. I mean how cool is that, NPCs venturing out in the wilderness to fight monsters and shit.
The coolest AI moment I've had in game, is just after I became Thane of some city (may or may not be related), I got a bit overencumbered (quest that was like.. here, take all this useless shit)...
So I start throwing this useless shit out in the middle of the street... A courier, that just dropped something off to me, runs over, and says that he noticed me throwing shit on the ground, and could he please take it? I said yes, so he walked over and start picking up (and wearing) the stuff I threw down... Then he said something else I missed, and gave me back a bow I chucked heh... Which I had to chuck again, but that's ok, because I was laughing (and pointing it out to the wife) what was going on...
-Alamar
Lobster wrote on Nov 21, 2011, 12:14:Two times the fun, with two times the fun!
Double Skyrim! All the way up the charts! What does it mean?!
InBlack wrote on Nov 21, 2011, 10:54:
In any case this was miles away from Whiterun in the middle of nowhere and was one of those WoW AI Moments. I mean how cool is that, NPCs venturing out in the wilderness to fight monsters and shit.
Ratty wrote on Nov 21, 2011, 11:38:Creston wrote on Nov 21, 2011, 11:17:That's pretty hard not to do. The ONLY skills I have actively developed are Archery and Smithing. My high Stealth just came along for the ride. Didn't train or grind and it's already at 100. So if I'm only actively developing two out of eighteen skills, how could that be considered power leveling? The only alternative is to become a jack of all trades and develop a little bit of every skill but I find the rest of them boring. That's reverse grinding: actively doing boring things in the game to simply NOT develop specific skills.
I think if you overpower yourself in this game, it becomes boring way too quickly. If you don't go for the 100 smithing and enchanting, and don't give yourself Godly Armor of Unkillability, it remains much more of a challenge.
In Oblivion there was a true power-leveling technique: choosing main skills you rarely used so you could level when you wanted to. In Skyrim - thankfully - that option is gone. But it's still too easy to become overpowered.