We felt like there was a void for original games from independent developers," says Mike Wilson, who now runs Devolver Digital with Miller. "Medium-sized games to fill the gap between the huge franchise machines and the super-indies.
There's still that void IMHO. Steam has helped immensely with getting indie type titles published without the overhead of publishing retail copies, but there's still a void.
Cliffski was complaining about this with his $10 indie game rant (and subsequent to that he's so far failed to work on anything I'd want to pay much over $10 for). I've bought his stuff before and sometimes multiple copies, and that thing he's working with tower defense looks interesting, but not something I'm going to pay a lot above $10 for.
Anyway my opinionated summary of the article:
The billionaire investors screwed it up by breaking contract on day one about funding, and insisted on running things. They rushed too fast to fill a portfolio with a bunch of random games and got into some bad PR stunts. Then the economy tanked and the investors panicked and sold the company to the first interested buyer (and ignored game companies who were interested in buying and running it for a profit). That buyer screwed everyone and canceled contracts and didn't pay a bunch of devs the money already owed and billed for, and shipped most stuff out the door in its current state even if it wasn't finished. Sounds like the buyer even gave bonuses to employees who figured out who they could cheat and not pay, and still get stuff shoved out the door.
This comment was edited on Nov 18, 2011, 11:19.