Skyrim Sells 3.4M in 48 Hours?

According to the guesstimate on VGChartz, The Elder Scrolls V: Skyrim has sold over 3.4 million copies in 48 hours, a figure which does not include digital sales. They say: "59% of units were sold on the X360 (over 2 million copies) and 27% on the PS3, with 14% on PC." Thanks Lens of Truth via Reddit.
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Re: Skyrim Sells 3.4M in 48 Hours?
Nov 15, 2011, 11:27
21.
Re: Skyrim Sells 3.4M in 48 Hours? Nov 15, 2011, 11:27
Nov 15, 2011, 11:27
 
Verno wrote on Nov 15, 2011, 11:10:
Creston wrote on Nov 15, 2011, 11:07:
And this is why we get a shitty UI.

/mods already in the work.

Creston

Once I fixed the mouse sensitivity problems I didn't really mind the UI. There's a bit too much scrolling but the sub-categories take care of that for the most part. Then again I actually use my houses for storage and don't walk around like a mobile armory so *shrug*

I keep TRYING not to, but then I stumble on another bandit camp, and five minutes later I'm loaded with all kinds of loot again.

Btw, I HATE that they did loot the exact same way as in Oblivion. It's horseshit. Yes, the bandits aren't walking around in Daedric armor, but even so, it's fucking stupid that you can't find any decent loot when you're low level. Isn't that the whole POINT of exploring? That when I find a chest guarded by a puzzle and a Master lock, I get something decent when I open it? Rather than 14 fucking gold and a potion of fucking Stamina???

I recently found an underwater ruin where there was a glass mace lying on a table. Sweet! So with my Orc warrior playthrough, I run there to go pick up my sweet weapon. Yeah. For my Orc, the mace was Iron.

Actually, ALL of the loot feels pretty shitty. They're obviously using a Diablo like system, where you have a main range of items, and then you can have a few modifiers to it, so an Iron Mace can be a Hallowed Iron Mace of Fire, for example.

Except that in Skyrim, the modifiers are mostly shitty, and there seems to be maybe a dozen of them, and that's it. I can't even fucking count the amount of weapons I've found that "make undead flee."

Is there really NOBODY at Bethesda who understands that part of the fun in a big open-world RPG is going into a very dangerous area, and managing to sneak out with a Daedric weapon, or piece of armor? They fucking knew this in Morrowind?!

I guess we'll have to wait for Oscuro's successor to fix that.

Creston
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