Linksil wrote on Nov 12, 2011, 11:28:
Choosing where to put the skill point is probably the best example. All you get it a box saying "Choose a place to put the point, you'll get one every level" But there's no hint at max levels. On here someone said your max is 70, which already makes me regret spreading out my first 3 points to try out different things. On a system that's so "use it to get better" limited points is a total counter to it.
Note that the perks are IN ADDITION to your skill just getting better with use. When your skill level goes up, you do get better at what the skill does. Ie, you do more damage, you get better at opening locks (takes longer for your pick to break), etc. Just like it always used to.
The perks are just in addition to that. You're almost impossible to detect at Sneak 100, so adding the perk just makes it that much harder.
Other then that the games enjoyable enough you can play through the menu system very fast once you get used to it. The WORST thing about the menu's is Right click puts things in your left hand and Left click puts things in your right. Try to tell me the reason for that.
That actually makes perfect sense to me, and I'm glad they did that. Left clicking has always swung weapons in a character's RIGHT hand in RPGs. I'm glad they didn't switch it around, because I would have hated swinging my right handed weapon with the right mouse button.