Skyrim Soars

The Steam Game and Player Statistics Page shows The Elder Scrolls V: Skyrim as the most played game by current player count as of this writing, with more players than all the other games on the list combined. This also show today's peak number of concurrent users for Bethesda's new RPG sequel was 231,593. Thanks Acleacius via FPSWin. And for your tweaking pleasure: The Elder Scrolls V: Skyrim – How To Enable Ambient Occlusion. And for your larcenous side: How to steal in Skyrim.
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28.
 
Re: Skyrim Soars
Nov 12, 2011, 06:32
28.
Re: Skyrim Soars Nov 12, 2011, 06:32
Nov 12, 2011, 06:32
 
Cutter wrote on Nov 12, 2011, 00:12:
As someone on the Bethsoft forums put it quite well....
Well? It's just an angry rant about things that have changed, without a seconds thought as to why.

Three stats?
Yay, counting!
No classes?
SV covered this well. There's at least as much room for specialisation, the difference is you build your class naturally as you go, rather than picking from a list. More realistic and conducive to actual role playing, in other words.
No major and minor skills?
By far the most broken part of previous ES games. Thank fuck they're gone.
No birth signs?
I think the guardian stones are meant to do the same job. Not a great loss either way.
No weapon deterioration?
It was utterly pointless. Bashing your gear with a hammer after every battle is not something anyone is going to miss.
No crossbows, spears, throwing weapons?
An entirely aesthetic difference, and not one that impacts the game in any real way. It's also not Skyrim's fault, as they were dropped before Oblivion.
No spell making?
That's a bit shit, to be fair.
No potion naming?
...
Where did the medium armour skill go?
Nobody used it, so they got rid of it.
Where did the unarmed skill go? Where did the unarmoured skill go?
Also gone long before Skyrim.
What about acrobatics? What about athletics?
Pointless and broken skills. They leveled whether you wanted them to or not. If you wanted to play a big slow brute, it meant you could never touch your run or jump keys, because every time you did you'd be getting faster and more agile. They were awful, and they're removal is undeniably a good thing.
What about mysticism?
The spells are still there. They've been moved to other schools.
Why do I feel tired and uncompelled to search through any of these crates, barrels and bags? Maybe it's the 10 gold and potatoes that I know I'm going to find.
Because you've decided - for whatever reason - to not enjoy playing what is obviously a very enjoyable game. Your loss.



All of it is stuff he could have found out long before release (I did and I haven't played it), so if he's disappointed, he only has himself to blame. Though I'm sure he'd enjoy if he actually gave it a chance, rather than throwing a hissy fit because things are a bit different. A lot's changed since Morrowind, but I'd say it's mostly for the better.
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