Today’s the big day! To help celebrate the occasion, IGN got artist Bashir Sultani to pay tribute to the game with salt art. Awesome stuff!PC Gamer offers a guide on tweaks for the PC edition to improve graphics, disable Vsync, change FOV, and more and HARDOCP has a performance and IQ preview.
From everyone at Bethesda, we hope you enjoy the game as much as we did making it. Have a great weekend playing!
StingingVelvet wrote on Nov 12, 2011, 14:01:Jerykk wrote on Nov 12, 2011, 05:35:
If there is a level cap, then I guess you're right. Kinda. You can still max out all your skills, you just can't max out all your perks. Granted, the perks are pretty handy but they aren't essential. My Destruction skill is only level 20 and I'm already destroying enemies with my flamethrower. Bows seem a bit overpowered too, as I'm killing most enemies in one hit with the sneak shots and my archery is only level 30. This is on Expert difficulty, too.
The perks are pretty damn essential. For one-armed for example the first perk is a 5-long tree of "adds 20% damage." If I reach the cap without putting anything into that, how effective would I be with one-armed weapons without it? I would be doing half damage, essentially.
Similarly the lockpicking pretty much requires you to get the perks, at least so far. And since the perks require a skill level you can't just perk your way to awesome, you have to devote time to certain skills so when your level-up comes you can get the perks you want.
I think it's a brilliant system honestly, and encourages you to pick a role MUCH more than Morrowind or Oblivion did.
xXBatmanXx wrote on Nov 12, 2011, 14:01:
Did you see the manual/help guide!? Thing is huge. Check amazon.
eunichron wrote on Nov 11, 2011, 23:01:StingingVelvet wrote on Nov 11, 2011, 22:52:Cutter wrote on Nov 11, 2011, 22:38:
They've really dumbed down the game for broader audience appeal unfortunately. The flavour is still great but this is very much RPG-lite.
How so? Compared to Morrowind or Baldur's Gate, sure, but compared to Oblivion or Fallout 3? No.
The perks mean actual character choice and defining. There are actually choices to make in the game now, with opposed factions and moral decisions. Also the two-hand mix system means more dynamic weapon choice and tactical options.
Compared to Oblivion this sucker is an 80's RPG where you have to draw maps.
Indeed. There's just so much to do and explore around the world, I don't see how it can be considered "RPG Lite." Just because it doesn't require a spreadsheet and 500 page manual doesn't mean it's dumbed down.
I've always preferred skill based systems, as opposed to standard level based systems, so I'm loving it. The UI may be a little dumbed down, I don't particularly like the inventory and vendor design, but the game and world itself are amazing.
Jerykk wrote on Nov 12, 2011, 05:35:
If there is a level cap, then I guess you're right. Kinda. You can still max out all your skills, you just can't max out all your perks. Granted, the perks are pretty handy but they aren't essential. My Destruction skill is only level 20 and I'm already destroying enemies with my flamethrower. Bows seem a bit overpowered too, as I'm killing most enemies in one hit with the sneak shots and my archery is only level 30. This is on Expert difficulty, too.
Cutter wrote on Nov 11, 2011, 22:13:
Cres, wth did you get "Khajit Murderous Claw of Ruinous Death"? I want fist weaps for my cat!!!
I've seen some really neat stuff just riding around so far. Best is I came across a giant and a dragon having a fight. Giant killed the dragon pretty easily which I don't agree with. I don't like the giants - which aren't all that giant - are so uber and dragons are wusses by comparison.
Just because it doesn't require a spreadsheet and 500 page manual doesn't mean it's dumbed down.
But you're wrong... the perks system brings true character definition to TES. You only have like 70 per playthrough and there are 250 of them to choose from. At level 7 in the game I can tell you right now that you have to limit yourself pretty strongly.
Jerykk wrote on Nov 11, 2011, 23:11:
It's considered RPG Lite because you can max out all your skills in a single playthrough and you aren't forced to play any one role. You can be everything to everyone. By the time I finish playing, I suspect I'll be a thief-assassin-ranger-fighter-mage and the grandmaster of every guild.
Indeed. There's just so much to do and explore around the world, I don't see how it can be considered "RPG Lite." Just because it doesn't require a spreadsheet and 500 page manual doesn't mean it's dumbed down.
StingingVelvet wrote on Nov 11, 2011, 22:52:Cutter wrote on Nov 11, 2011, 22:38:
They've really dumbed down the game for broader audience appeal unfortunately. The flavour is still great but this is very much RPG-lite.
How so? Compared to Morrowind or Baldur's Gate, sure, but compared to Oblivion or Fallout 3? No.
The perks mean actual character choice and defining. There are actually choices to make in the game now, with opposed factions and moral decisions. Also the two-hand mix system means more dynamic weapon choice and tactical options.
Compared to Oblivion this sucker is an 80's RPG where you have to draw maps.
Cutter wrote on Nov 11, 2011, 22:38:
They've really dumbed down the game for broader audience appeal unfortunately. The flavour is still great but this is very much RPG-lite.