And your retort is faulty. Since when does "able to talk through the game" a requirement for something to be an RPG? By that math, only Planescape is an RPG. And Mass Effect was just as quasi-linear anything else BioWare had previously made. It was "A, then BCDE in any order, then F" just like everything from Baldur's Gate thru Jade Empire and KotOR. So, *IF* you call BioWare's previous games RPGs, then Mass Effect was an RPG. Officially, you didn't, but most people with the idiotic view that ME1 isn't an RPG *DO* consider BW's previous games to be legit RPGs.
What bothered me the most about it is that there really is that The Witcher 2 is mostly the same game as Mass Effect, just with swords instead of guns and choosing between supporting racists/terrorists instead of playing good cop/bad cop. Though TW2 does have a bit more branching. But somehow ME2 is a dumb action game and TW2 is the greatest RPG ever made.
briktal wrote on Nov 8, 2011, 09:24:I think you accidentally this thread.
What bothered me the most about it is that there really is that The Witcher 2 is mostly the same game as Mass Effect, just with swords instead of guns and choosing between supporting racists/terrorists instead of playing good cop/bad cop. Though TW2 does have a bit more branching. But somehow ME2 is a dumb action game and TW2 is the greatest RPG ever made.
Creston wrote on Nov 8, 2011, 10:35:Jerykk wrote on Nov 8, 2011, 02:28:When you can take something like Mass Effect and turn it into Deer Hunter over a couple of sequels and still make your sales figures, that about says it all.
That's a bit of an exaggeration. Mass Effect was never much of an RPG to begin with. You couldn't sneak or talk your way through the game and the game as a whole was pretty linear. It was, above all else, a shooter.
I'd like to point out that from the very first day they announced Mass Effect, all the way back in 2005, IIRC, they have always SAID it would BE a shooter. A shooter with RPG elements, but they never claimed it would be a hardcore CRPG. I'm not sure why people keep lambasting them for it.
Creston
Jerykk wrote on Nov 8, 2011, 02:28:When you can take something like Mass Effect and turn it into Deer Hunter over a couple of sequels and still make your sales figures, that about says it all.
That's a bit of an exaggeration. Mass Effect was never much of an RPG to begin with. You couldn't sneak or talk your way through the game and the game as a whole was pretty linear. It was, above all else, a shooter.
finga wrote on Nov 8, 2011, 00:10:wtf_man wrote on Nov 7, 2011, 22:39:someone's gettin' mad at video games.
They're making a new "RPG"... without character creation... without dialog choices... without experience points... without skills... without leveling... without magic... without melee... without quests... without story... must be purchased on Origin... AND most importantly... can't use a keyboard and mouse (must use gamepad to mash the "A-Button-Does-Something-Awesome" )
... And it's going to be called... "Mass Age of Defective Dragons 13: Not Another console Sequel... Really!"
Oh... and you get 1 hour of Game for $60... and have to buy 35 different DLC's at $29 a pop, that are about 20 minutes of add-on, before you get a full game.
yonder wrote on Nov 8, 2011, 05:09:I guess I'm just dumbfounded that someone could love ME1 but hate ME2. Now, if they were devout old-school CRPG fans who thought FO3 and New Vegas sucked simply because they didn't have isometric, turn-based combat, that would make sense. However, ME1 and ME2 are not hugely different from one another.
Now *THAT* is a great quote! Too late to change my previous comment, but, oh well. Part of the hate for ME2 is the auto-hate that EA has earned. Personally, I don't consider ME to be a "hardcore" RPG, but I definitely don't think it's an RPG-lite. It's closer to, say, Vampire The Masquerade (is that the proper title? I'm talking about the one that came out right before Half-Life 2) than Diablo or Dungeon Siege on the "barely an RPG - to - hardcorestorydrivenRPG" scale. If Diablo is a 2 and Planescape is a 10 then Mass Effect is a 6.5. And that's fine with me.
WyldKat wrote on Nov 8, 2011, 02:25:
Rageout 3: Borderlands
I guess I'm just dumbfounded that someone could love ME1 but hate ME2. Now, if they were devout old-school CRPG fans who thought FO3 and New Vegas sucked simply because they didn't have isometric, turn-based combat, that would make sense. However, ME1 and ME2 are not hugely different from one another.
Jerykk wrote on Nov 8, 2011, 02:28:When you can take something like Mass Effect and turn it into Deer Hunter over a couple of sequels and still make your sales figures, that about says it all.
That's a bit of an exaggeration. Mass Effect was never much of an RPG to begin with. You couldn't sneak or talk your way through the game and the game as a whole was pretty linear. It was, above all else, a shooter. Granted, Mass Effect 2 dumbed down some of the RPG elements but again, the first game wasn't exactly a hardcore CRPG to begin with.
Back on topic, I'm not terribly surprised that the new game is going to be post-apocalyptic. A bit disappointing but I'm interested to see Bioware's take on the setting.
Not that I disagree with your general point or anything. I just thought your example was faulty.
If that's your criteria as to what games are RPG's or not there wouldn't be enough games in the genre to cover the fingers of one hand.
Your assumption that linearity has something to do with whether a game is an RPG or a FPS is flawed. There are a bazillion (technical term) RPGs that are very linear whether it be invisible walls or a dungeon that has visible ones in the history of RPGs.
Jerykk wrote on Nov 8, 2011, 02:28:
That's a bit of an exaggeration. Mass Effect was never much of an RPG to begin with. You couldn't sneak or talk your way through the game and the game as a whole was pretty linear.
Jerykk wrote on Nov 8, 2011, 02:28:When you can take something like Mass Effect and turn it into Deer Hunter over a couple of sequels and still make your sales figures, that about says it all.
That's a bit of an exaggeration. Mass Effect was never much of an RPG to begin with. You couldn't sneak or talk your way through the game and the game as a whole was pretty linear. It was, above all else, a shooter. Granted, Mass Effect 2 dumbed down some of the RPG elements but again, the first game wasn't exactly a hardcore CRPG to begin with.
Back on topic, I'm not terribly surprised that the new game is going to be post-apocalyptic. A bit disappointing but I'm interested to see Bioware's take on the setting.
Not that I disagree with your general point or anything. I just thought your example was faulty.