Notch just needs to keep focus on the game. 4 million sales sounds like a ton, but he mostly has to be careful as scales up the company, otherwise he could go bankrupt in a heartbeat.
Zarkov wrote on Nov 7, 2011, 15:40:
I'd be very surprised if there isn't commercial (AAA) alternatives being created right now using faster and better (non-Java) engines.
Pretty sure terraria took their inspiration from minecraft. Personally I played that game far more than minecraft, it seemed to be better supported with content additions, and I enjoyed it more. Things such as being able to see all recipes for which you have ingredients, instead of looking them up in wiki also helped. I purchased minecraft and don't regret it, and its has much more innovative things created with it, but for some reason I just like playing terraria more.
Anyway as for big companies doing AAA version? Not going to happen because of minecraft. Closest we've gotten to an AAA sandbox title is The Sims, and despite its roaring success, not many others bother to do sandbox games at all. Sims would have been the motivator to get sandbox AAA games out if anyone was interested, thats sold far more, and made far more money, and the first one came out like what, 10 years ago? And not much came from other companies as a result of that example. Next closest I can think of for AAA title is the GTA games for sandboxness. If I'm forgetting any, let me know, I like sandbox type stuff.
As you can tell from minecraft, there's a pent up demand for titles (such as sandbox) that aren't twitch shooters and can be played more casually without having to have good reactions. The Sims sells to a HUGE audience which is mostly not typical gamers. Still, most of the big AAA titles are mostly FPS shooters, appealing primarily to males in a certain age range.This comment was edited on Nov 7, 2011, 19:55.