Minecraft Sells 4M; MineCon & Version 1.0 Approach

The Word of Notch expresses the Minecraft creator's nervousness over the coming next week's MineCon 2011. This is in part because it will also mark the sandbox game's departure from beta and the release of version 1.0, which means reviews will start appearing. The game has already sold over four million units(!), and this also means that just 10 days remain to get the game at a 25% prerelease discount. Here's word:
It does feel like the game has already proven itself. Lots of people play the game, and we receive a lot of friendly and positive emails from players. We’ve won several amazing awards, so several people in the industry seems to enjoy what we’ve done. Now it’s just the press left.

It’s a bit weird, but gaming scores have become so big and bloated, I can’t help but feel like I would be disappointed with a score that would be a great score for something like a movie or a music album. And even if the score means relatively little compared to the players and the awards, it’s a distinct number people will use to compare the game to other games.

But what REALLY makes me nervous is the fact that I’m going to have to do at least some public speaking at MineCon. I’m fine with meeting fans and signing stuff, and even with having my picture taken, but standing on stage and trying to get a point across really terrifies me.
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Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 21:29
Dev
16.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 21:29
Nov 7, 2011, 21:29
Dev
 
jacobvandy wrote on Nov 7, 2011, 20:40:
Eh, GTA (and Elder Scrolls) are like sandboxes where you can't play with the sand, only explore what other people have made for you. Minecraft is LITERALLY a randomly generated pile of dirt/rock/water/etc, where you start out with a blank slate and everything else is up to you. The Sims is closer to that, sure, but it's still nowhere near as deep or free-form.
Oh I agree, just saying those are the closest AAA titles have come that I know of offhand.
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Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 20:40
15.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 20:40
Nov 7, 2011, 20:40
 
Eh, GTA (and Elder Scrolls) are like sandboxes where you can't play with the sand, only explore what other people have made for you. Minecraft is LITERALLY a randomly generated pile of dirt/rock/water/etc, where you start out with a blank slate and everything else is up to you. The Sims is closer to that, sure, but it's still nowhere near as deep or free-form.
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Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 18:54
Dev
14.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 18:54
Nov 7, 2011, 18:54
Dev
 
Notch just needs to keep focus on the game. 4 million sales sounds like a ton, but he mostly has to be careful as scales up the company, otherwise he could go bankrupt in a heartbeat.
Zarkov wrote on Nov 7, 2011, 15:40:
I'd be very surprised if there isn't commercial (AAA) alternatives being created right now using faster and better (non-Java) engines.
Pretty sure terraria took their inspiration from minecraft. Personally I played that game far more than minecraft, it seemed to be better supported with content additions, and I enjoyed it more. Things such as being able to see all recipes for which you have ingredients, instead of looking them up in wiki also helped. I purchased minecraft and don't regret it, and its has much more innovative things created with it, but for some reason I just like playing terraria more.

Anyway as for big companies doing AAA version? Not going to happen because of minecraft. Closest we've gotten to an AAA sandbox title is The Sims, and despite its roaring success, not many others bother to do sandbox games at all. Sims would have been the motivator to get sandbox AAA games out if anyone was interested, thats sold far more, and made far more money, and the first one came out like what, 10 years ago? And not much came from other companies as a result of that example. Next closest I can think of for AAA title is the GTA games for sandboxness. If I'm forgetting any, let me know, I like sandbox type stuff.

As you can tell from minecraft, there's a pent up demand for titles (such as sandbox) that aren't twitch shooters and can be played more casually without having to have good reactions. The Sims sells to a HUGE audience which is mostly not typical gamers. Still, most of the big AAA titles are mostly FPS shooters, appealing primarily to males in a certain age range.

This comment was edited on Nov 7, 2011, 19:55.
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Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 15:40
13.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 15:40
Nov 7, 2011, 15:40
 
Donkey_Punch wrote on Nov 7, 2011, 12:46:
Ah cool. It has moved on the website and been modified but the promise pretty much stands. Nice find. Thanks.

I bought the game back in alpha 1.2-something, and I'm fairly certain that wording has been the same since then at least.

To those who are surprised about the 4M sales, this is just the result of filling a gap in what games were available, and doing that pretty well too.

I'd be very surprised if there isn't commercial (AAA) alternatives being created right now using faster and better (non-Java) engines.

It's actually not that the graphics must improve, however the rendering capacity isn't that good right now with heavy initial pop-ups, limited viewing distance, limited map height etc.
12.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 15:34
12.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 15:34
Nov 7, 2011, 15:34
 
jimnms wrote on Nov 7, 2011, 12:15:
... So I guess there won't be a beta 1.9.

Beta 1.9 prerelease 5 has been available for a few weeks now. Lots of new fun stuff, but I'm trying to hold off too until the final.

pre-release link
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11.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 13:49
11.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 13:49
Nov 7, 2011, 13:49
 
Donkey_Punch wrote on Nov 7, 2011, 12:16:
space captain wrote on Nov 7, 2011, 12:12:
what world do you live in

A world with unicorns, silly. A world that game companies follow through on their promises to their customers.

In any case that promise had zero to do with you buying it. It wasn't like there was a condition "if you buy this you get the source code."
10.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 12:46
10.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 12:46
Nov 7, 2011, 12:46
 
jimnms wrote on Nov 7, 2011, 12:24:
Umm, it's still there:q

Ah cool. It has moved on the website and been modified but the promise pretty much stands. Nice find. Thanks.
9.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 12:24
9.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 12:24
Nov 7, 2011, 12:24
 
Donkey_Punch wrote on Nov 7, 2011, 12:00:
Anyone remember how in the early days of the beta the Minecraft website said that when the game was finished they would release the source code for free to the community? Once they saw how much this game was a license to print money that promise quietly disappeared from the website.

Considering they were already selling the game at the time isn't that illegal?
Umm, it's still there:
I plan on developing Minecraft until it's a finished complete game, with a downloadable client (with fullscreen mode), custom key re mappings and possibly modding support.

For as long as people enjoy and purchase the game, I will develop extensions after the game is done.

Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain.
"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor
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8.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 12:16
Verno
 
8.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 12:16
Nov 7, 2011, 12:16
 Verno
 
Donkey_Punch wrote on Nov 7, 2011, 12:00:
Anyone remember how in the early days of the beta the Minecraft website said that when the game was finished they would release the source code for free to the community? Once they saw how much this game was a license to print money that promise quietly disappeared from the website.

Considering they were already selling the game at the time isn't that illegal?

Of course, they violated the NO TAKESIE BACKSIES act of 2011
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
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7.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 12:16
7.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 12:16
Nov 7, 2011, 12:16
 
space captain wrote on Nov 7, 2011, 12:12:
what world do you live in

A world with unicorns, silly. A world that game companies follow through on their promises to their customers.
6.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 12:15
6.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 12:15
Nov 7, 2011, 12:15
 
I thought the final version was still a way off. So I guess there won't be a beta 1.9. I've had a lot of fun with it in MP with a couple of friends. We started over when 1.8 came out because of the changes, then sort of fell out of it. We didn't want to get too far along and have to start over again when a new version came out.
"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor
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5.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 12:12
5.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 12:12
Nov 7, 2011, 12:12
 
Donkey_Punch wrote on Nov 7, 2011, 12:00:
Considering they were already selling the game at the time isn't that illegal?

what world do you live in
4.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 12:00
4.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 12:00
Nov 7, 2011, 12:00
 
Anyone remember how in the early days of the beta the Minecraft website said that when the game was finished they would release the source code for free to the community? Once they saw how much this game was a license to print money that promise quietly disappeared from the website.

Considering they were already selling the game at the time isn't that illegal?
3.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 11:37
Verno
 
3.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 11:37
Nov 7, 2011, 11:37
 Verno
 
Cutter wrote on Nov 7, 2011, 11:33:
I simply can't believe this game has sold that much. I really can't.

It's digital lego, I have no problems believing it.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
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2.
 
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 11:36
2.
Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 11:36
Nov 7, 2011, 11:36
 
you go, Notch! you have created a masterpiece and should already be damn proud of what you have given to the gaming community!

but don't forget about the mods! that is what REALLY gives minecraft longevity and amazing gameplay. its as if Notch provided the sandbox and mods filled it with content.
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Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach
Nov 7, 2011, 11:33
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Re: Minecraft Sells 4M; MineCon & Version 1.0 Approach Nov 7, 2011, 11:33
Nov 7, 2011, 11:33
 
I simply can't believe this game has sold that much. I really can't.
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
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