^Drag0n^ wrote on Nov 4, 2011, 18:57:
The point is to simulate gameplay for critical review (usually with an existing game engine) before committing to the hard work of actually making the game.
Which is equally as bad, because it means that this is what they WANT to make the game like.
I don't have so much a problem with the storyline as with the atrocious presentation. QTE's have no place in shooters, they're not gameplay, they don't 'engage' me more during what is essentially a cutscene, they're just annoying. Beyond that, we have AGAIN, Rainbow Operatives not in proper gear, no helmets and balaclavas to hide their identities because after all, how can they expect us to 'connect' with a character who's face we can't see? *eyeroll* What's that Master Chief? You're one of the most well known video game icons in history even though we've never seen your face?
We have 3rd person cover mechanics AGAIN after the abysmal failure of the last two R6 games that tried it. We have magical vision that sees through cars even though we're not wearing any form of optics. We have 'tough ethical decisions' to make when none of them are actual decisions, unless you count, shoot that cop or stop playing the game. Kill that civilian or stop playing the game.
We have a cinematic, scripted plan for gameplay where the units are set up FOR you in the 'right' locations to intervene and engage at the 'right' time to keep the story moving forward, instead of allowing players to create their own strategy which was one of the only things that set the Rainbow 6 games apart way back when they were relevant.
And of course, we have regenerating health as displayed when he gets shot and the screen flashes red then quickly dissipates.
I wish I had the opportunity to personally spit on everyone responsible for this piece of crap.