"The problem was not the supplier, it was what we did with them," he said. "The boss fights were too much for the team to do internally in the time we had. We totally underestimated the effort to do that correctly. We had to work with an external supplier with that, but the design and everything is from the team at Eidos Montreal.
"We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.
"We knew that before the release of the game, but there had to be some compromise. It [was] our decision."
Creston wrote on Nov 3, 2011, 17:35:
Erm, you made the DECISION to go into that battle while having knowingly compromised your Augs.
Edit : Jerykk already said the same thing. Ah well.![]()
Creston
Sempai wrote on Nov 2, 2011, 19:25:
Have you even watched a lick of footage? Want me to break it down for you? The physics alone make Doosh Ex look like a 4 year old console port, oh wait, it is.
What an overhyped game, reminds me of the Mass Effect series.
Yaogun wrote on Nov 2, 2011, 17:56:
So imagine how PSYCHED I was when I got to Namir and [spoiler] had no augs. That fight made me so angry. Reload, die, reload, die, reload, die, reload. So incredibly unfun, and in such stark contrast to the awesomeness of the rest of the game.
nin wrote on Nov 2, 2011, 16:13:The only boss which really made me want to pull out all my hair was the Typhoon chick. That fight is hell to pay without the Typhoon aug and resulted in a whole lot of attemps using a lot of weapon combinations before she glitched and got stuck in a wall.
I pity the folks that went back to the LIMB clinic to get "corrected" before the Namir fight.![]()
Jerykk wrote on Nov 2, 2011, 17:54:I'm not questioning that compromises have to be made, but you compromise some features that may not be missed or as noticeable, not a major part of the game. If they noticed it too late, that's their misstep and poor evaluation. I just think they botched it and calling it a compromise is a cop-out. They just need to own up on this imo.Ridiculous. Either don't include them in the game or make time for an integral part of most games, boss fights. To chalk it up as a compromise is a huge cop out.
The realities of game development make compromise inevitable. They likely realized that the boss fights were a bad idea post-alpha and by that point, they didn't have enough time to redo them. Cutting them completely wasn't really an option either, as that would have left significant holes in the story.
To each his own, Syndicate probably will be shit, I'll say from the trailers it looks a helluva lot better than the yawner Doosh ex was, I will miss the in game adds and the color orange though.
Jerykk wrote on Nov 2, 2011, 18:01:
To be fair, you were being punished for not paying attention to details. If you read all the e-mails, PDAs, etc, you wouldn't have chosen to have your augs "repaired" and you wouldn't have been handicapped during that fight.
Acleacius wrote on Nov 2, 2011, 19:32:Um...right, I think you missed my point. When you're locked in a room with a psychopath who wants to kill you, you can't just call the police and have someone arrested.
Really? What about arresting people or would that mean society itself is partly responsible for the citizens it raises.
Their deaths did nothing for the game, it was the player that mattered. The player had to live, none of them had to die.
No one is trying to take away your bloodlust to kill, you don't get to force it on the rest of us.![]()
nin wrote on Nov 2, 2011, 20:19:
Don't be a Doosh, Prez! It's got PHYSICS!![]()
Jdrez wrote on Nov 2, 2011, 20:01:
They never should have been there in the first place. Boss fights are a stupid, archaic throwback to the days when they needed a cheap excuse to keep you pumping in quarters.
They're unrealistic and serve no purpose in a game like DX HR.
Sempai wrote on Nov 2, 2011, 19:25:
Have you even watched a lick of footage? Want me to break it down for you? The physics alone make Doosh Ex look like a 4 year old console port, oh wait, it is.