MechWarrior Online Art & Details

Here's the official press release for MechWarrior Online, the next installment in the MechWarrior series that was revealed yesterday. Accompanied by some Jenner concept art, the announcement offer further details on the game:
Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMechâ„¢. Command your Mechâ„¢ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.

MechWarrior Online lets players command at will: go head-to-head online alone or with friends in high-octane Conquest and VS modes. Band together and form your own Mercenary Corp, invite friends and battle other player-made Merc Corps for prestige and power. Pledge your allegiance to one of the five great houses and fight for control of precious Inner Sphere planets.

You will play a key role in a dynamic and ever-changing universe where player exploits impact the world around you and daily story updates and frequent content additions create epic changes to the Inner Sphere universe and its many inhabitants.

MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players.
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Re: MechWarrior Online Art & Details
Nov 1, 2011, 23:23
37.
Re: MechWarrior Online Art & Details Nov 1, 2011, 23:23
Nov 1, 2011, 23:23
 
One of the very welcome things I read in the interview was how the gameplay mechanics won't make it simply a rush for the biggest, baddest mech, ie: all types have their specialties and thus uses. The Mad Dog (Vulture, to IS) was always one of my favorite designs, but in the previous games it was a pretty limited amount of time that it was a viable choice before stepping up to something bigger. And then the Timber Wolf (Mad Cat) was my favorite beyond that, and even that ended up being outclassed (and thus a liability to use) later on.

I was also a little concerned about them saying they're switching to more urban combat versus sweeping plains, but their reasoning made sense: to keep it from ending up a circle-strafing sniper fest.
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