MechWarrior Online Art & Details

Here's the official press release for MechWarrior Online, the next installment in the MechWarrior series that was revealed yesterday. Accompanied by some Jenner concept art, the announcement offer further details on the game:
Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMechâ„¢. Command your Mechâ„¢ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.

MechWarrior Online lets players command at will: go head-to-head online alone or with friends in high-octane Conquest and VS modes. Band together and form your own Mercenary Corp, invite friends and battle other player-made Merc Corps for prestige and power. Pledge your allegiance to one of the five great houses and fight for control of precious Inner Sphere planets.

You will play a key role in a dynamic and ever-changing universe where player exploits impact the world around you and daily story updates and frequent content additions create epic changes to the Inner Sphere universe and its many inhabitants.

MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players.
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Re: MechWarrior Online Art & Details
Nov 1, 2011, 22:23
34.
Re: MechWarrior Online Art & Details Nov 1, 2011, 22:23
Nov 1, 2011, 22:23
 
I guess I don't care, honestly, because I don't think it matters. Just because there were Mechwarrior games ten years ago doesn't mean that anything they make now has to be an exact new continuation of that series to be worthwhile. Just because I liked those games (a lot) doesn't mean I can't like this one.

You may not care, but many of us do. And no one is claiming the game has to be the same as games made ten years ago, that's absurd and misrepresents what we're saying. There is a basic framework Mechwarrior games established that this game is bypassing in many of the most fundamental and important areas that make a MW game a MW game. There's plenty of room for advancements in terms of technology and gameplay. But backpeddling to the dumbed down level of many current 'power-upping' 'leveling' kiddie games is not the direction it should be going. It should be improving in the areas of technology and depth (ie tactics, gameplay, graphics, sound, controls, etc, etc), building to make a bigger and better game, not dumbing it down to points and unlocks, lol. It may have some good things going for it when it's done, but it sounds like a lot of the design focus of this game is being put on social networking stat kiddies. And where is the single player game so common and core to the MW series?

Games have come a long way since then and let's face it, if it shipped with only the features of the old titles most people would just bitch about how it was dated instead.

While games have advanced in some areas, many of the games in recent years have taken things back several steps in terms of gameplay and depth. Applying that trend is not good for a MW game. I hope I will be wrong in my concern and it will turn out to be a true MW game, but the information we're getting justifies my concern.
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