I guess I don't care, honestly, because I don't think it matters. Just because there were Mechwarrior games ten years ago doesn't mean that anything they make now has to be an exact new continuation of that series to be worthwhile. Just because I liked those games (a lot) doesn't mean I can't like this one.
You may not care, but many of us do. And no one is claiming the game has to be the same as games made ten years ago, that's absurd and misrepresents what we're saying. There is a basic framework Mechwarrior games established that this game is bypassing in many of the most fundamental and important areas that make a MW game a MW game. There's plenty of room for advancements in terms of technology and gameplay. But backpeddling to the dumbed down level of many current 'power-upping' 'leveling' kiddie games is not the direction it should be going. It should be improving in the areas of technology and depth (ie tactics, gameplay, graphics, sound, controls, etc, etc), building to make a bigger and better game, not dumbing it down to points and unlocks, lol. It may have some good things going for it when it's done, but it sounds like a lot of the design focus of this game is being put on social networking stat kiddies. And where is the single player game so common and core to the MW series?
Games have come a long way since then and let's face it, if it shipped with only the features of the old titles most people would just bitch about how it was dated instead.
While games have advanced in some areas, many of the games in recent years have taken things back several steps in terms of gameplay and depth. Applying that trend is not good for a MW game. I hope I will be wrong in my concern and it will turn out to be a true MW game, but the information we're getting justifies my concern.