MechWarrior Online Art & Details

Here's the official press release for MechWarrior Online, the next installment in the MechWarrior series that was revealed yesterday. Accompanied by some Jenner concept art, the announcement offer further details on the game:
Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.

MechWarrior Online lets players command at will: go head-to-head online alone or with friends in high-octane Conquest and VS modes. Band together and form your own Mercenary Corp, invite friends and battle other player-made Merc Corps for prestige and power. Pledge your allegiance to one of the five great houses and fight for control of precious Inner Sphere planets.

You will play a key role in a dynamic and ever-changing universe where player exploits impact the world around you and daily story updates and frequent content additions create epic changes to the Inner Sphere universe and its many inhabitants.

MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players.
View : : :
26.
 
Re: MechWarrior Online Art & Details
Nov 1, 2011, 18:12
26.
Re: MechWarrior Online Art & Details Nov 1, 2011, 18:12
Nov 1, 2011, 18:12
 
Spaced wrote on Nov 1, 2011, 17:31:
ok, those of you talking crap about the role playing and leveling aspect of the game

Who said anything about role playing? There's role playing? LOL No, I'm talking about the 'leveling', 'points' (lol, that one still cracks me up), and unlocks (oooo 'power-ups'... insert theme from Super Mario Brothers here...lol). Anything with 'Mechwarrior' in the name that has these things is a joke. I grew out of those dumbed down gameplay objectives long ago and expect far more realism, immersion, control, tactical options, and -selectable earned upgrades- in the games I play these days.

The last thing I want in a Mechwarrior game is some stupid 'you've unlocked the super-uber-mega-cannon-mark-78' message with sparkling confetti and a tada sound effect.

The entire game started as a pen and paper game. I spent many an hour playing battle-tech and mehcwarrior while growing up. we had a group of about 10 or so of us that met regularly.

Perhaps the time is coming to go back to the pen and paper game if this is the kind of video game we're going to get in the series. Don't get me wrong, I'll still give it a fair try. But if I get some sort of 'you've reached level 12!' message or unlocking 'power-ups', I'll probably be done with it and move on hoping for a better future for the series.

Mechwarrior is about a deeper simulation approach, tactical decision making, dropship location selection (who to fight and where), earned selective upgrading and configuring, and as you know, much more. A kiddie power-up leveling MMO approach it should never be. It would be a severely wasted direction for the series to go.

Reading your last paragraph its pretty obvious you didn't read anything at the site or, if you did, you didn't comprehend what was written. Go back, read the blog, read Russ Bullocks interview at PCGamer.com. The game will be closer to the core PnP rules than any version thats come before. "Salvaging" has always been part of the IP so this isn't merely PG trying to lift CoD's MP leveling/rewards system. Lastly, I've been part of said community for years. One of the wishes most often voiced by the fanbase was for a BT/MW MMOG. We'll finally see that.
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
Date
Subject
Author
1.
Nov 1, 2011Nov 1 2011
2.
Nov 1, 2011Nov 1 2011
4.
Nov 1, 2011Nov 1 2011
5.
Nov 1, 2011Nov 1 2011
12.
Nov 1, 2011Nov 1 2011
17.
Nov 1, 2011Nov 1 2011
6.
Nov 1, 2011Nov 1 2011
7.
Nov 1, 2011Nov 1 2011
8.
Nov 1, 2011Nov 1 2011
10.
Nov 1, 2011Nov 1 2011
11.
Nov 1, 2011Nov 1 2011
13.
Nov 1, 2011Nov 1 2011
23.
Nov 1, 2011Nov 1 2011
16.
Nov 1, 2011Nov 1 2011
19.
Nov 1, 2011Nov 1 2011
20.
Nov 1, 2011Nov 1 2011
22.
Nov 1, 2011Nov 1 2011
25.
Nov 1, 2011Nov 1 2011
18.
Nov 1, 2011Nov 1 2011
21.
Nov 1, 2011Nov 1 2011
24.
Nov 1, 2011Nov 1 2011
 26.
Nov 1, 2011Nov 1 2011
  Re: MechWarrior Online Art & Details
27.
Nov 1, 2011Nov 1 2011
28.
Nov 1, 2011Nov 1 2011
29.
Nov 1, 2011Nov 1 2011
30.
Nov 1, 2011Nov 1 2011
34.
Nov 1, 2011Nov 1 2011
35.
Nov 1, 2011Nov 1 2011
36.
Nov 1, 2011Nov 1 2011
33.
Nov 1, 2011Nov 1 2011
38.
Nov 1, 2011Nov 1 2011
32.
Nov 1, 2011Nov 1 2011
40.
Nov 2, 2011Nov 2 2011