1)Outdoor distant graphics are beautiful.
2)Engine runs silky smooth.
3)Feel/responsiveness of the physics/engine is what we have come to know, love, and expect from an id Software engine (at least for me).
4)Directional audio (5.1 / 7.1) is excellent.
5)Character detail and animation is impressive.
7)I’m sure I’ve missed some, so add as you see fit.Cons:
2)RPG element implementation somewhat weak.
3)Numerous and very poor design decisions.
4)Indoor/up close textures are pathetic.
5)Little to no interaction with the environment:
Pushing chairs out of the way, knocking things of counters and/or shelves, shooting out windows, etc., etc. These all may seem simple and useless to some, but it all adds to the immersiveness. This is 2011 you hoople heads, you’re supposed to be making advancements.
6)The invisible walls are so annoying. Yes, at some point/area of the level you have to have invisible walls, but there are so many of them where they shouldn’t be and/or could have been placed more strategically. One ‘very simple’, but annoying example, of many, is when you’re looking over a railing down a stairwell and you want to jump over the railing down onto the stairs in lieu of having to go around the railing to get to the stairs, but can’t.
No, I’m not a game developer, and I am only going by other games I have played that have more open and interactive environments, so IMO there are better ways/areas to put up invisible walls - it is here that RAGE had poor and lazy level design that lacked ingenuity to better implement those invisible walls.
7)No switching between 1st person and 3rd person when driving. WTF?!
8)The abrupt lighting change when going in/out of indoor/outdoor environments.
9)Add to list as necessary……