RAGE PC Texture Fix Coming

John Carmack tweets about plans for a new texture option in the upcoming patch for the Windows PC edition" of RAGE, id's new first person shooter: "We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage." A follow up tweet offers more on this: "@DesignerDon our first test of a higher res page file didn't help much, because most source textures didn't actually have any more detail."
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Re: RAGE PC Texture Fix Coming
Oct 17, 2011, 00:52
Re: RAGE PC Texture Fix Coming Oct 17, 2011, 00:52
Oct 17, 2011, 00:52
 
Yosemite Sam wrote on Oct 16, 2011, 18:11:
Heh not enough variety of enemy too eh... Standared Mutant, Ranged Mutant, Explosive Mutant, Kraken, Gunner Mutant, Giant Mutant, Slime Mutant, Authority Mutant, Authority Enforcer, Authority Shield Guard, Authority Sniper, Authority Elite, Ghost Bonestick, Ghost Pistol, Ghost Boss, Shourded AR, Shrouded Minigun, Shrouded Heavy, Gearhead shotgun, Gearhead Jet, Gearhead Boss, Jackal crossbow, Jackal Club, Wasted Club, Wasted Pistol, Sentry bots, Sentry turrets, Drones... shall I list the 100+ NPC's in the game too?

I know you love the game and all, which is fine, and if you feel that Rage's levels are "more alive than any I've ever seen", fine. I'd suggest you play some other games, but okay.

But seriously? You actually feel that Rage has a ton of different enemies? This is taking fanboyism to ultimate levels.

How about you replace the words "Shrouded, Gearhead, Wasted and Ghost" by "Bandit", replace all the different weapons by "Melee" or "Ranged", and see how many you're left with.

Here's how the enemies in Rage break down if you're not blindly gushing:

Bandits - Use normal ammo.
Armored Bandits & Authority - Use AP ammo.
Mutants - Fun.

And then there's a few (mini) boss battles, which are just beyond laughably easy.

That's really all there is. Now, most shooters these days do that, so it's not as if I'm bashing Rage for it and give other games a pass. Call of Duty has had exactly one enemy in its SP games ever since it first came out. But what's happened to all the cool variety you got in Doom and Quake? If you put Rage's enemy makeup into Doom, you'd have:

Pistol Sargeant
Shotgun Sargeant
Machine gun Sargeant
Authority gun Sargeant
Double shotgun Sargeant
Rocket launcher Sargeant
Pulse rifle Sargeant
Grenade Sargeant
Retarded Sargeant (aka Melee Sargeant)

and then

(Armored )
Pistol Sargeant
Shotgun Sargeant
Machine gun Sargeant
Authority gun Sargeant
Double shotgun Sargeant
Rocket launcher Sargeant
Pulse rifle Sargeant
Grenade Sargeant
Retarded Sargeant (aka Melee Sargeant)

That's not considered a "huge variety of enemies."
In fact, when other games do this by just putting the same monster back out there, only this time it's blue instead of green, they get lambasted for it.

And you're seriously trying to argue that Rage has large variety in the enemies?

Here's how you can sum up all enemies in Rage: Bullet Sponges.

Creston

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