Ray Marden wrote on Oct 16, 2011, 19:40:
"Yosemite Sam," the fact that you have to resort to insults speaks immensely of your character and ability to have an adult conversation.
I insulted you? lol where? Not my style... Like your previous post your just making shit up.
We understand the idea of a megatexture, but we are discussing the obvious trade offs that have been made.
Clearly you did not as you clearly stated 100s of low res textures isnt better then 50 hires textures, the game doesnt work that way, its one giant texture. As for the trade off, I do not belive that happened because of the limitations of Tech5. It is the result of the game being built to accomodate consoles, and because it is one giant texture redoing that texture in hires to accomodate the superior power of the PC isnt that easy, they have to redo the enitre map, not just a bunch of small pre made textures.
Again, I would assert that there is a distinct lack of variety and depth to the worlds. How much of the game could be written off as a post-apocalyptic desert wasteland.
I would assert that you really need to look again at whats there. The variety is easily ten fold what any other game has, youre too fucused on the setting. Its set in a post-apocalyptic desert wasteland so naturally the senery is going to be... wait for it... a post-apocalyptic desert wasteland. With Tech5, if they wanted too you could go from desert, to forest, to snow, to plains to whatever you can think of and have it all in one map, virtually unlimited, they decided it was going to be a desert setting so thats what it is.
Admittedly, that is broad and generic, but would give people a fair idea of what this game has to offer. Look at how often the game has you replay the same level or how confined and limited the actual playable area is. You want to go on about the unique megatexture, but I would like to actually explore it and play through it rather than have it be blocked off by one of the many, many invisible walls or foot-high barriers.
Hve you actually ever played an ID game? or any FPS for that matter. They always make you pay for the same territory twice if not more. The only difference is instead of fighting your way in and fighting your way out they let you out at the end and made you do the reverse in another mission. The only reason you notice it is because being mission based makes it so obvious, but youve always had to pay for the same turf more then once, in most games and especially ID games.
Yes, the "outside" area can be one map, but the game is further split up into various other areas where you have to load entirely new data...which often bears striking resemblence to the "outside" area you just came from (or is a single room you have no interaction with)...which the game will likely make you play through a few times...which will likely appear to have a lot of unique world but which is immediately confined by the various invisible walls and arbitrary barriers...
Um so let me get this straight, you are in a wasteland, you enter a building in said wastland and once in the bulding your still in a wastland? I'm outside my house, nice foresty area, when I go inside my house its still located in a nice foresty area, your logic fails me. As for the interior enviroments in the game, almost every single one is unique to that area, the Powerplant, Subway Town, Wasted Garage, Mutant Bash TV, Dead City, The Sewers, Shrouded Bunker, Authority Prison, Gearhead Vault, Distillery pretty much all have thier own unique look.
Yes, you have a limited selecton of NPCs styles and then some minor variants of them. And what makes them unique? The majority of enemies will stay behind one piece of cover, will not chase after the player character, can be easily sniped with various weapons (other than the sniper rifle,) and even verbally announce their retreat, identifying that you have killed an arbitrary number of enemy NPCs and have essentially cleared that section of the level. Or would you like to discuss the other type of enemy NPC that just rushes you and which is easy fodder for the shotgun? Only the mini-boss battles have much energy to them, but again, they are way too easy and straight forward.
You said and I quote "Do we see a wide range of environments? Graphical effects? Enemies?" Too which I listed all the different enemys I could find... and no they ARE NOT just different skins, pay attention when you play because every single one of them has thier own style and animations. As for the AI itself, well Im not gonna get into that, its one the best in the industry, only thing lacking is numbers. If youre going to bitch that a mindless mutant rushes you, well what can I say, they are mindless and they dodge like mofos.
List all the NPCs if you wish. I can talk about how pointless they are, how little they add to the world, how easy the sidequests are, how the story quests are given as an offer when they are mandatory to actually completing the game, how many of them remain in the same place doing the same thing at the same time of the day over and over.
Sure Ill point out what you have obviously missed. Did you notice you cant talk to NPCs unless they are actually looking at you, nice touch I thought. Did you notice that all the NPCs have something different to say based on what mission youre on, or that when you do complete story quests the NPCs move to differeent locations, so no they are not in the same place all the time. So I win a few races in town, go walking around talking to people and they are all commenting on my racing skills... maybe finish a mission and the same people are talking about that instead. The actual dialogue each NPC has is actually huge, because it always changes based on where you are in the story. The story itself, sure it lacked a bit, but the NPCs in the game were brilliant and actually felt like they were living in the same world as me, they were always up on current events.
Again, I would make the case for how the graphical effects - of which you stat the game has "all" of them - are actually utilized.
You mean like walking through a sewer, low fog on the water, steam coming out of pipes, water leaking out of pipes everywhere, electrical circuits shorting out, fire going with smoke and heat distortions all happening all over the place, these levels are more alive then any I have ever seen before.
I am talking more about the artistic design and gameplay implementation than pure technical mertis.
You claim artistic high ground after bashing the single most artistic advance in recent memory, Megatextures, based on the technicality that this particular instance was built for a console?
The great, yet underutilized vehicle mechanic?
Jumps, huge driving areas, enemy cars to fight. Races, Races with weapons, Rally Races (in two different towns covering over 20 events), Mail Missions, upgradable vehicles and four different vehicles to drive, multiplayer racing... what was exactly 'underutilized' again? Were you expecting a full blown racing game to be included? ... I will grant the AI is too easy to beat, and they could have put a lot more cars in the wastland.
The generic shooter mechanic? The lackluster, abruptly ending story? The rough implementation of PC controls?
Wait what, its a shooter from id, you were expecting what exactly? Story ending did suck donkey balls, PS3 controls are perfect
I am unable to find where I stated "texture looks blocky when I stare at walls, game sux lol." Even if completely imagined, I find it troubling you come to this conclusion after the various points I and others have discussed.
If you actually read what I said I wasnt quoting you, it was a sumation of your whole post. Which started off with a rant about textures, then in the following paragraph proceded to continue the texture rant, with the minor exceptions where you brought up the lack of enemys(which I pointed out was BS) Graphical effects (again BS as I pointed out) and range of environments.
You like the game. Great.
Its not perfect, could use a lot more bad guys, tougher driving AI, and a better ending... but it surly isnt the POS you are all making it out to be, and yes you are all WAY too focused on the textures at point blank range, as the saying goes "you cant see the forest for the trees" ... of course Im not taking into any account PC related problems, I have no say on the subject and have not and will not.
I do not think it set any new standards, at least not good ones or without significant, vastly undesirable, trade offs.
So ugly close up textures right?
Even when I do see something that looks really nice or which I can see some potential for, one of the game's many rough edges or harsh juxtapositions rears its ugly head.
Ugly close up textures again...
For whatever it is worth, I have played a number of games and I can think of a number that had better modeling, consistent graphical fidelity,
So textures again?
challenge to the shooting
I agree but thats based on numbers and placement not the actual AI which is great.
better integration of the vehicle mechanic
Name it, an FPS with driving mechnics better then this.
shipped with far less issues
Really? Seriously? Im partly playing my games on a friken console because I got fed up with the BS with PC releases.
had a rich story
Thats a very very very small club, in the FPS genre.
PS dont know if you were serious about thinking I insulted you, or just being a reactionary ass, if you somehow truely think I was trying to insult you I wasnt This comment was edited on Oct 16, 2011, 22:38.