RAGE Patched

Steam News has details on a new patch for RAGE that's now automatically available to update id Software's first -person shooter. The lengthy patch notes go into extreme detail on what the patch does, as it offers access to many graphics settings not present in the release version of the game. Here's the into which explains this:
RAGE defaults to lower video settings to allow the game to work on a wide variety of hardware and software configurations. Unfortunately, it is not possible to anticipate all possible graphics driver issues in combination with unique end user hardware and software configurations. For this reason RAGE does not automatically increase video/graphics settings as this could result in negative side effects on specific hardware and software configurations. The original release of RAGE does not expose many video/graphics options for people to tweak because some of these settings, although desirable from a quality perspective, simply will not work on specific configurations either due to hardware limitations and/or driver bugs. Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings. However, not everyone may be able to increase the settings due to hardware limitations and/or driver bugs.
The Bethesda Blog summarizes the patch notes:

  • Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.
  • Disabled UBOs because they are causing animation issues with AMD drivers. Don’t allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash.
  • Support for new video settings: “texture cache”, “vsync”, and ”anisotropic filter”
  • Automatically adjust vt_maxPPF based on the number of available cores.
  • Improved performance for SLI cards when GPU transcode is enabled.
  • Fix for GPU Transcoding option being disabled after exiting gameplay.
  • Added safe mode to restore video settings to default values.
  • Allow g_fov to be changed from the RAGE launch options in Steam.
  • Server now forwards text chat from clients to all other clients while in-game.
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67.
 
Re: RAGE Patched
Oct 10, 2011, 07:55
67.
Re: RAGE Patched Oct 10, 2011, 07:55
Oct 10, 2011, 07:55
 
Quboid wrote on Oct 9, 2011, 20:49:
MajorD wrote on Oct 9, 2011, 19:29:
Quboid wrote on Oct 9, 2011, 15:03:
MajorD wrote on Oct 9, 2011, 14:41:
"We do not see the PC as the leading platform for games," Carmack added.

REALLY Johnny? What was the platform that launched id Software and got you your Ferraris? DICK!


That was about 15 years ago. Business models that worked 15 years ago result in your Ferrari getting repossessed now. Are you really childish enough to think computer gaming platforms haven't changed in 15 years?

No, but obviously you are enough to miss my point.


OK, can you elaborate? If your point isn't that PCs are where id's income from Rage is, what is your point? That they should be loyal to their customers?

Many of the customers who bought JC his Ferrari are now console gamers. Most of the ones I know aren't gamers at all. Even if PC gamers then are PC gamers now, why do we have an expectation of loyalty? When I bought Quake, I paid money to id Software in exchange for a game. That's the extent of our relationship, id don't owe me future games and I don't owe id future business.

You're ass-uming that everyone of those 'most' is a console gamer?

I see your loyalty point and it makes sense.

I would like to point out that locking all of the variables that we'd like to tinker with is ridiculously console-faggotry-sheety.

Bethesda/ZeniMax seem to have their fingers in id in some fashion, and I'd like those fingers cut off at the shoulder.

Consoles were good in the beginning, but now they're just crapping all over everything.
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