Quboid wrote on Oct 9, 2011, 20:49:
MajorD wrote on Oct 9, 2011, 19:29:
Quboid wrote on Oct 9, 2011, 15:03:
MajorD wrote on Oct 9, 2011, 14:41:
"We do not see the PC as the leading platform for games," Carmack added.
REALLY Johnny? What was the platform that launched id Software and got you your Ferraris? DICK!
That was about 15 years ago. Business models that worked 15 years ago result in your Ferrari getting repossessed now. Are you really childish enough to think computer gaming platforms haven't changed in 15 years?
No, but obviously you are enough to miss my point.
OK, can you elaborate? If your point isn't that PCs are where id's income from Rage is, what is your point? That they should be loyal to their customers?
Many of the customers who bought JC his Ferrari are now console gamers. Most of the ones I know aren't gamers at all. Even if PC gamers then are PC gamers now, why do we have an expectation of loyalty? When I bought Quake, I paid money to id Software in exchange for a game. That's the extent of our relationship, id don't owe me future games and I don't owe id future business.
You're ass-uming that everyone of those 'most' is a console gamer?
I see your loyalty point and it makes sense.
I would like to point out that locking all of the variables that we'd like to tinker with is ridiculously console-faggotry-sheety.
Bethesda/ZeniMax seem to have their fingers in id in some fashion, and I'd like those fingers cut off at the shoulder.
Consoles were good in the beginning, but now they're just crapping all over everything.