yuastnav wrote on Oct 9, 2011, 12:22:
id is quite a tech-savvy company (or at least was) so it's surprising.
I haven't played, but I'd guess the problem is two-fold:
1) id has zero experience in developer for the console and porting to the PC. This leads to a poorly made port. This is a brand new idea to them
2) Carmack is a perfectionist and very curious. He repeatedly said that he enjoyed programming for consoles because you can really, really get to the hardware in ways not possible on the PC. So he coded Rage very specifically for the two sets of hardware consoles offer.
These kind of lead to each other. The fact that Rage seems so closely and deeply tied to consoles in a way that other developers don't seem to have reached just made the port harder.
From what I understand this is probably the best looking game on consoles by quite a bit (I have not seen it nor looked into this, just what I've heard.) So Carmack really pushed them far. But he left PCs way back behind. Porting something so closely tied to consoles to PCs means ripping an enormous amount of it apart.