Creston wrote on Oct 8, 2011, 21:11:
When VSync is turned ON you should not see screen tearing. However, any time your frame rate drops below 60 frames per second you will get a sudden more severe drop to 30 frames per second. This is how VSync inherently works.
Errr, wot? If this is how Vsync inherently works, then why do I never have that problem in every other game except Just Cause 2? For that matter, why do I not have this problem in RAGE itself when I force Vsync through the CCC?
It is actually how it works. That's why many gamers are opposed to it and are willing to put up with a bit of screen tearing. The advantage of V-Sync is that it stops graphics cards over working themselves. If I disable V-Sync in some games, especially games like Crysis 2, then my graphics card heats up quite dramatically.
Fortunately they also include Smart V-Sync, which is the first time I've heard of it being implemented. That includes all the positives but none of the negatives. Can't wait for this to become industry standard.
As for the patch, it seems to have improved the few remaining quirks I had. Previously some of the characters were glitching in Wellspring but now appear to be fine. Everything maxed out, including 8xAA, and it runs beautifully smooth. Now they need to release the 150GB of textures that they have for the game, as the quality of textures on objects / floors is simply shocking. There's no point using MegaTexture if it results in so many textures looking WORSE than a standard tiling / decal game.
"The price of freedom is eternal vigilance."