"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," John Carmack tells them. "We chose the latter."
BAD choice, John.
"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.
Because, in RAGE's case, it's a CONSOLE game, John. Things would be different had you made a PC game - well-made PC games tend to sell much better on PC. Certainly a well-made
id game would.
Tinmann840 wrote on Oct 8, 2011, 05:22:
I can't believe what I am reading here. It's a sad day in gaming when you have to hold back the evolution of the game so that outdated and under powered hardware can still look like a viable gaming solution. I built a gaming rig to better appreciate a higher level of gaming but now I have consoles dragging gaming down.
I feel ya, dude. I'm stunned by his comments, more specifically his flippant attitude towards the market that made "John Carmack" a household name, but at least he's honest about things. I don't have to wonder if he or id are relevant to PC games anymore.
Of course, the asshole could have pointed this out BEFORE he got a whole bunch of people buy a train wreck that received 1/10th of the development resources of its console counterpart on PC.
This comment was edited on Oct 8, 2011, 06:04.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi