I don't think thats how this works...
They indeed have to high-res every texture per level, and re-bake the entire level.
Ah whatever, i understand too little about mega-textures to really judge whats wrong here or what isn't. But fact is that for a 20gb game, it looks like true and utter shit, and on PC there is no excuse for that, ID released this like this for PC, a half-assed console port that looks horrible and lacks any modern features (i am not even gonna mention theres no dynamic light-sources in this game, no day and night changes, no parallax mapping, no DX10/11 features (SSAO/HDR/GI/Color mapping) no dynamic destruction...)
/Revised this post 3 times now ~.~
This comment was edited on Oct 5, 2011, 12:13.