Aero wrote on Oct 4, 2011, 22:16:
I dunno, I'm really enjoying Rage so far. I suspect it must be a victim of over hype (which for this, was unavoidable really, but I pretty much entirely ignored). It did take a little twiddling to make it run the way I wanted at first, and some of it was counter-intuitive, but once that was behind me, I was having a lot of fun. Good, solid shooter mechanics (not at all like Brink, which had pretty broken shooter mechanics IMO).
I think the graphics are very, very impressive and the framerate is pretty well perfect. Sometimes the texturing on objects isn't as sharp as more traditional engines, but the overall effect and cohesion of the megatexture stuff more than makes up for it IMO.
I do get that small flicker of texture pop up in the periphery when panning quickly, but it only lasts for a frame or two and I don't even really notice it anymore, so I call it a fair trade off for the graphics quality otherwise.
For the sake of other folks who may not have tried it yet, for my system (GTX 580, 2600K) I had to do the following:
*Set AF to "application controlled" (otherwise I get seams on the geometry) and force vsync on in the Nvidia CP.
*Run the in-game AA at 8x rather than 16x AA (gives sharper textures, presumably auto-detail scales back to account for the extra AA, took me a bit to notice this).
*Enable "GPU Transcoding" in the game options.
*I also created the /id software/rage/ folders in my appdata folder because I read this improved things somewhere, but I dunno if it changed anything.
*I'm using NV driver version 285.37 beta.