RAGE Reviews - PC Users Raging - ATI RAGE Drivers

Today is the North American release date for RAGE, and the game is now unlocked in some territories on Steam. Reviews are also popping up. You can read about id's new first-person shooter on AtomicGamer, AZ Central, Computer and Video Games, Destructoid, Edge Magazine, Eurogamer, gamesTM, GameTrailers, guardian.co.uk, IGN, IncGamers, Joystiq, PC Gamer, and Strategy Informer. There also seems to be quite an uproar among some PC gamers, there's a lengthy thread on reddit saying "The PC Steam version of RAGE is riddled with graphical problems and bugs!" pointing to complaint threads on the Steam forums here and here as well as on the Bethesda forums. Another large reddit thread is titled "RAGE - We need to fix this problem," and another on the topic of the game seeming like a console port, pointing to this Steam Users' Forums thread saying the game requirements have changed: "Minimum: XBOX360 or PS3 - Recommended: XBOX360 or PS3." Finally, AnandTech points the way to a new AMD Catalyst - Rage Performance Driver.
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Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers
Oct 7, 2011, 21:35
Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 7, 2011, 21:35
Oct 7, 2011, 21:35
 
yuastnav wrote on Oct 7, 2011, 19:50:
Eldaron Imotholin wrote on Oct 6, 2011, 20:22:
^Drag0n^ wrote on Oct 6, 2011, 14:43:
Point blank shotgun is still a symphony of awesome on soft targets. The wingsticks are an insta-gib too.

I finally got into the city map last night; the textures definitely aren't up to snuff in that area It may be time for me to upgrade the old 8800s unless some tweak comes out that addresses it. Damn, those cards have lasted me almost forever...5 years now, I think.

It's fucking ridiculous to have to upgrade your GPU for a game like this. The engine is a pile of bad coding. Last week I was still bragging about how my 2 year old gig can still run all the newest games on max settings only for this console port to prove me otherwise? I'm not falling for that, and I feel horribly freaking sad for the people that do. Horribly.

The worst part is that we're talking about id here.
It always seemed to me that they had some of the most competent coders what's with all the new tech they were always pushing.

I guess we're seeing the fall of id here.

I doubt that highly. Every one of their games have had issues, and every game on release someone said that. Hasn't happened yet, and I doubt it will now.

I agree that the PC version of the engine isn't fully baked, but, as I've said numerous times, Carmack is not one to let a project go that still has issues--many here have seen that firsthand. He'll see it through.

And I'm pretty sure that will benefit whatever else they make under idTech5.
"Never start a fight, but always finish it."
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