After long years of work, tonight the team at id Software will finally see its mutant baby RAGE running free through stores across the world. To celebrate, the team is heading down to their local GameStop midnight opening to hang with fans and sign some games.
If you’re in the Dallas area, drive on over to the Mesquite GameStop at 503 N. Galloway Avenue to join John Carmack (CTO), Tim Willits (Creative Director), Matt Hooper (Design Director) and other key members of the RAGE team. The crew will be arriving at 11pm Central — don’t be late!
siapnar wrote on Oct 4, 2011, 23:16:Malacai wrote on Oct 4, 2011, 01:07:Jesus that looks horrendous. Worst case scenario?
ARRGGHHHHH....
https://www.youtube.com/watch?v=c5oEdfT4OWY
http://neogaf.net/forum/showthread.php?t=446341&page=63
That would be an absolute game breaker for me.. far too distracting.
Hope they fix it up since I'm looking very forward to playing this once I upgrade
Malacai wrote on Oct 4, 2011, 01:07:Jesus that looks horrendous. Worst case scenario?
ARRGGHHHHH....
https://www.youtube.com/watch?v=c5oEdfT4OWY
http://neogaf.net/forum/showthread.php?t=446341&page=63
^Drag0n^ wrote on Oct 4, 2011, 11:05:Verno wrote on Oct 4, 2011, 10:24:As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue.
Nah that's everyone, I'm seeing tons of complaints from people with 570s and 580s as well on other forums. Turn quickly and look in the corners of the screen. The game isn't caching them properly or something. It's related to how id is using texture streams or something along those lines, most likely just a setting that needs to be changed for the PC version. The mouse thing is acceleration apparently and its turned on for everyone. There's some videos showing both on Youtube now. AMD users are having a whole set of other issues too apparently, flickering hud elements, poor framerates and etc.
Doesn't sound like a big deal but they should definitely fix it up.
edit: just for kicks I loaded it up briefly on my 560 Ti (wow that was a long decryption) and I noticed the texture thing immediately once you leave the ark, it's very apparent in the outdoor areas.
Yeah, it's very apparent, and I agree with your assessment: it probably is a caching/streaming problem. I have an i7 / SLI rig, so I know it's not for lack of power or memory. Nonetheless, that was the one blemish I saw straight off. Hopefully they fix it quickly.
The dynamic scaling does work pretty well to keep the framerate at 60, no hiccups/stutters/glitching at all.
Default mouse acceleration: definitely felt wrong for an id game; it really made aiming feel clumsy and imprecise, something id normally is spot on with.
The game itself is pretty awesome, although I will admit, I HATE all the "invisible walls" that prevent me from going places/falling. To me, that was a bigger distration than any of the normal technical issues we're seeing out of the gate.
Technical merit: Definite 10. The glitches will parse out soon enough.
Game itself? After 1-1/2 hubs, I'd definitely say it's the deepest id game yet, but it does lose points for not having DM because, well, it is an id game. But the single player experience is stunning, jaw dropping graphics, and has a good pace with reasonable branching for sidequests. It's almost like someone shook an id engine in with Borderlands and a little Fallout3.
Verno wrote on Oct 4, 2011, 10:24:As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue.
Nah that's everyone, I'm seeing tons of complaints from people with 570s and 580s as well on other forums. Turn quickly and look in the corners of the screen. The game isn't caching them properly or something. It's related to how id is using texture streams or something along those lines, most likely just a setting that needs to be changed for the PC version. The mouse thing is acceleration apparently and its turned on for everyone. There's some videos showing both on Youtube now. AMD users are having a whole set of other issues too apparently, flickering hud elements, poor framerates and etc.
Doesn't sound like a big deal but they should definitely fix it up.
edit: just for kicks I loaded it up briefly on my 560 Ti (wow that was a long decryption) and I noticed the texture thing immediately once you leave the ark, it's very apparent in the outdoor areas.
As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue.
Orly wrote on Oct 4, 2011, 03:51:
Hey Darks how did you get 16x FSAA and what do you mean by everything turned up all the way? Have you looked at the textures up close? There are hundreds of users complaining of the terrible low-res textures on high-end rigs. My textures SUCK!!
But I agree the game is awesome.
Anyone figure out how to get better textures???
Sempai wrote on Oct 4, 2011, 09:47:
If you are deep in Dark Souls I say wait, but FoV and the flat texture/pop in aside I absolutely love the damn game. But I've been waiting for this from Id for years.
Now, a question for you If I may? I passed on Dark Souls because It sounds so freakishly hard It's been deemed unfair from some reviews.
Have you gotten past the first boss and how are you liking it? Have you thrown a controller or put a hole in a wall yet?
I bought the first one and let it sit unopened for a year because I'm a big wuss and was too scared to play it, I finished it last week and adored it.
Dark Souls looks so completely epic, It just sounds like From Soft went a bit overboard this time around.
Please tell me I'm wrong.
Verno wrote on Oct 4, 2011, 09:24:
So what's the verdict on this? Worth taking a break from Dark Souls to play or wait awhile for patches? From people who have played it only please.
Verno wrote on Oct 4, 2011, 09:24:
So what's the verdict on this? Worth taking a break from Dark Souls to play or wait awhile for patches? From people who have played it only please.
Verno wrote on Oct 4, 2011, 09:24:
So what's the verdict on this? Worth taking a break from Dark Souls to play or wait awhile for patches? From people who have played it only please.
You're a real visionary alright buddy, in your own mind if nowhere else.Jerykk wrote on Aug 14, 2011, 21:53:
You're a real visionary alright buddy, in your own mind if nowhere else.
eRe4s3r wrote on Oct 4, 2011, 07:49:
stuck fov on 60 is not only lazy, but stupid. Fov is not optional, its a basic principle of human vision! And the closer you are to the screen, the higher fov you need not to get motion sick.