Aliens: Colonial Marines Trailers

The SEGA Blog now offers the E3 presentation from Aliens: Colonial Marines, Gearbox Software's upcoming shooter based on the sci-fi series. Word is: "It’s here – the footage you’ve been waiting for – Aliens: Colonial Marines! We have a true treat for fans who have been waiting so patiently (soooo patiently!) for footage of the upcoming SEGA and Gearbox title. We have an 11 minute video that details a single encounter in the upcoming game, narrated expertly by the one and only Randy Pitchford of Gearbox." There's also an gameplay walkthrough video on GamePro, along with discussion of their anticipation for the game.
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1.
 
Re: Aliens: Colonial Marines Trailers
Sep 30, 2011, 20:43
Cutter
 
1.
Re: Aliens: Colonial Marines Trailers Sep 30, 2011, 20:43
Sep 30, 2011, 20:43
 Cutter
 
If any of you guys ever win a major lotto jackpot please commision and gift me with a working pulse rifle!

Edit: Is it just me or does Pitchford sound kinda stoned?

Edit2: The guys make some good points about the game appearing to be too on rails. I can understand the cinematic experience that they want but it does seem to lack the suspense and dread that you feel in the films. Things just moving a bit too quickly instead of allowing the fear to build. Also, I'd like to know if we can use harsh language as a weapon.

This comment was edited on Sep 30, 2011, 21:39.
"If you're going through Hell...keep going."
- Winston Churchill
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2.
 
Re: Aliens: Colonial Marines Trailers
Sep 30, 2011, 21:54
Ant
 
2.
Re: Aliens: Colonial Marines Trailers Sep 30, 2011, 21:54
Sep 30, 2011, 21:54
 Ant
 
It looks OK. Yes, linear like Call of Duty. Weren't previous ALIENS games like that?
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3.
 
Re: Aliens: Colonial Marines Trailers
Sep 30, 2011, 22:05
3.
Re: Aliens: Colonial Marines Trailers Sep 30, 2011, 22:05
Sep 30, 2011, 22:05
 
A bit, yeah - they were pretty solid experiences though, and those ones did take time to build up a bit of suspense as I recall.

I am really digging the campaign co-op play they're integrating though - that alone has sold me.
4.
 
Re: Aliens: Colonial Marines Trailers
Sep 30, 2011, 22:09
Ant
 
4.
Re: Aliens: Colonial Marines Trailers Sep 30, 2011, 22:09
Sep 30, 2011, 22:09
 Ant
 
Parias wrote on Sep 30, 2011, 22:05:
A bit, yeah - they were pretty solid experiences though, and those ones did take time to build up a bit of suspense as I recall.

I am really digging the campaign co-op play they're integrating though - that alone has sold me.
Well, the video seems to be recorded. I want to see real live one. So far, I am not that impressed. I do <3 Aliens series.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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5.
 
Re: Aliens: Colonial Marines Trailers
Sep 30, 2011, 22:35
5.
Re: Aliens: Colonial Marines Trailers Sep 30, 2011, 22:35
Sep 30, 2011, 22:35
 
Looks boooooring. These guys need to fire up AlienTC for Doom and learn what suspense is. Or even AVP2, which is ten years old. That game scared the shit out of me because nothing happened in the first map or two. Pitchford seems to be very proud of the graphics and detail, but they don't matter to me if the gameplay is just wave of aliens, enter next room, wave of aliens, enter next room, aliens, next room, aliens...

Oh wait...

Availability

Spring, 2012
PlayStation®3 system,
PC,
Xbox 360®

Never mind. Pass.
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6.
 
Re: Aliens: Colonial Marines Trailers
Sep 30, 2011, 22:40
Ant
 
6.
Re: Aliens: Colonial Marines Trailers Sep 30, 2011, 22:40
Sep 30, 2011, 22:40
 Ant
 
Fletch wrote on Sep 30, 2011, 22:35:
Looks boooooring. These guys need to fire up AlienTC for Doom and learn what suspense is. Or even AVP2, which is ten years old. That game scared the shit out of me because nothing happened in the first map or two. Pitchford seems to be very proud of the graphics and detail, but they don't matter to me if the gameplay is just wave of aliens, enter next room, wave of aliens, enter next room, aliens, next room, aliens...

Oh wait...

Availability

Spring, 2012
PlayStation®3 system,
PC,
Xbox 360®

Never mind. Pass.
Aliens TC for DOOM was awesome!! I don't remember if it had co-op though. First two AVP were good too! Weak multiplayer though.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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7.
 
Re: Aliens: Colonial Marines Trailers
Sep 30, 2011, 22:54
7.
Re: Aliens: Colonial Marines Trailers Sep 30, 2011, 22:54
Sep 30, 2011, 22:54
 
I'll likely still pick this up as the ravenous Aliens fan that I am. It will be interesting to see how much detail they put in the to the game in the form of easter eggs such as the map pointed out early in the video.

Also, is it just me or does it seem like there is a really, really huge auto aim box around the enemies after they drop the turrets and have a scrimmage? It looks like they don't have to be anywhere near the aiming bead and the bullets curve in to them which really takes a lot away from the combat. Drones are suppose to be fast and agile so by implementing auto aim in such a way makes the combat look a lot less survival and a lot more trivial...

In fact, the combat in general just doesn't look right. Something about it doesn't leave a whole lot of terror found in the original AvP/AvP 2 and is more in line with the new AvP which was plagued by awkward moving Xenomorphs and AI. Examples being that last stand off shown in the video where they walk by or around the player.

...Then again, this was done on the 360 so I am somewhat hopeful that sort of ez mode is removed in the PC version even though this is Gearbox...
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8.
 
Re: Aliens: Colonial Marines Trailers
Sep 30, 2011, 23:44
8.
Re: Aliens: Colonial Marines Trailers Sep 30, 2011, 23:44
Sep 30, 2011, 23:44
 
I saw this exact same demo live at E3. It was equally unimpressive there. It's basically CoD with xenomorphs. Completely linear, completely scripted, forces the player to wait for NPCs to move out of the way and/or open doors before letting them progress, etc. Also, the xenomorphs don't appear to bleed acid. You can shoot at them at point blank range and take no damage.

What I'd like to see is a dynamic, open-ended Aliens game where you can freely explore the galaxy and investigate space stations, colonies, etc, where Aliens may be building hives. It would basically be X-COM, only under the Aliens mythos.
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9.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 00:02
9.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 00:02
Oct 1, 2011, 00:02
 
I'm an Aliens fan, I'm looking forward to this game but this video gave me a bad taste. Poor animation, poor textures, poor sprites. Pitchford is proud of this? Low standards?

The guns had no punch, no locational damage, no destructible environment (glass?), quicktime events, the aliens weren't scary, and there are elements that don't fit the saga story.

I'll keep an eye out, but I don't have high hopes for this game.
10.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 00:15
10.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 00:15
Oct 1, 2011, 00:15
 
Jerykk wrote on Sep 30, 2011, 23:44:
What I'd like to see is a dynamic, open-ended Aliens game where you can freely explore the galaxy and investigate space stations, colonies, etc, where Aliens may be building hives.

+1

A game like that in the Space Hulk universe would be cool too. "Genestealer hordes" sounds scarier than the generic "alien".
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11.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 01:05
11.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 01:05
Oct 1, 2011, 01:05
 
What I'd like to see is a dynamic, open-ended Aliens game where you can freely explore the galaxy and investigate space stations, colonies, etc, where Aliens may be building hives. It would basically be X-COM, only under the Aliens mythos.

The Alien universe could certainly take another route which strays from the typical shooter. Unfortunately, any hope of that went down the drain when the Aliens RPG got cancelled and we'll never know how it would have panned out in the grand scheme of things and to what degree those RPG elements would have allowed it to be a little more open.

I would love to see the Alien universe become just that: a universe filled with the examples you provided.

However, Fox has a notorious death grip on the license and it's actually surprising to see them give Gearbox this much freedom to not only use the Alien name but to cast Colonial Marines off as a type of 'sequel' to Aliens. Why they would give Gearbox, of all companies, this license and freedom really puzzles me but I have a feeling that it falls in to the realm of 'doing what we've been doing all along' which is to provide a typical FPS experience.

Pitchford can definitely talk the talk when it comes to this universe which may have caught Fox but whether he can walk that line is an entirely separate matter and, judging by the video, seems he may have a lot of explaining to do.

I would love to see a company such as CCP pick up the license due to their experience with creating a vast sandbox and have (or will have) experience shaping that sandbox to match FPS combat as shown in Dust 514.

That'll never happen though.
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12.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 01:08
Ant
 
12.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 01:08
Oct 1, 2011, 01:08
 Ant
 
Fletch wrote on Oct 1, 2011, 00:15:
Jerykk wrote on Sep 30, 2011, 23:44:
What I'd like to see is a dynamic, open-ended Aliens game where you can freely explore the galaxy and investigate space stations, colonies, etc, where Aliens may be building hives.

+1

A game like that in the Space Hulk universe would be cool too. "Genestealer hordes" sounds scarier than the generic "alien".
I was thinking something like Natural Selection mod, but with ALIENS theme.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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13.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 01:35
13.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 01:35
Oct 1, 2011, 01:35
 
The one other issue with using the Aliens franchise for a game is that people are simply too familiar with xenomorphs. We know everything about them. We know their strengths, their weaknesses, how they're made, the varieties they come in, etc. Although I'd love to see a more open-ended, XCOM-like take on the series, I'm not sure how much the mythos could support. I imagine that fighting the same aliens for 20+ hours could grow tiresome.
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14.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 01:42
Ant
 
14.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 01:42
Oct 1, 2011, 01:42
 Ant
 
Jerykk wrote on Oct 1, 2011, 01:35:
... I imagine that fighting the same aliens for 20+ hours could grow tiresome.
That is why Predators were with them.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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15.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 02:09
15.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 02:09
Oct 1, 2011, 02:09
 
I have waited a long time for a closer to movie based Aliens experience. And imho, A CMs looks as good as it is ever going to get. I am ok with that. Being able to co op with some buds is gonna rock. Can`t wait for the Demo.
16.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 02:20
Cutter
 
16.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 02:20
Oct 1, 2011, 02:20
 Cutter
 
Jerykk wrote on Sep 30, 2011, 23:44:
I saw this exact same demo live at E3. It was equally unimpressive there. It's basically CoD with xenomorphs. Completely linear, completely scripted, forces the player to wait for NPCs to move out of the way and/or open doors before letting them progress, etc. Also, the xenomorphs don't appear to bleed acid. You can shoot at them at point blank range and take no damage.

What I'd like to see is a dynamic, open-ended Aliens game where you can freely explore the galaxy and investigate space stations, colonies, etc, where Aliens may be building hives. It would basically be X-COM, only under the Aliens mythos.

Well said, sir. Big +1 here! This is just a pre-scripted film on rails from what I've seen. Showing you where the turrets have to go?! Seriously? Shouldn't you be able to fuck that up on your own? And even in that moment you knew an alien was going to pop out of the vent to snatch the guy. Why can't you save him if you're quick enough? That's the sort of dynamic flow I want to see where the odds can change dependent on your abilities or lack therof.

"If you're going through Hell...keep going."
- Winston Churchill
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17.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 03:58
17.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 03:58
Oct 1, 2011, 03:58
 
Reply to #13

In the third movie, I think the director's cut, there were oxen on the surface of Fury. Initially, it was intended that the facehugger would impregnate an ox as opposed to a dog. We've seen in the AVP games as well the predaliens.

They wanted to stay true to the movie in Colonial Marines, but there's a little more room for growth. I know the movie industry is going through a PREQUEL! phase at the moment, but Ridley Scott's Prometheus looks good.

Oh and there's an Aliens game coming to the Nintendo DS too!
http://io9.com/5844472/new-aliens-game-lets-you-recreate-bishops-knife-stunt
18.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 04:54
Prez
 
18.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 04:54
Oct 1, 2011, 04:54
 Prez
 
I am a HUGE Aliens universe fan. I pretty much eat up anything released that is based in that universe, so I'm gonna be all over this. The video has a really nice "Aliens" atmosphere and the signature dread build-up prior to encountering the aliens is definitely there, so that's good. Here's hoping that it turns out to be a good game.
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19.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 05:48
19.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 05:48
Oct 1, 2011, 05:48
 
Randy needs to stop talking. Talk about really distrupting the demonstration with his juvenile banter.

20.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 09:17
20.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 09:17
Oct 1, 2011, 09:17
 
"hells yeah" ?

Well I am starting to be turned off the more I see this. I love the visuals and many other elements, but the pacing is off for my taste. Not every encounter has to be a batch of aliens after you.

So far from what I've seen, it is a roller coaster ride filled with aliens being tossed at you. As I recall from the original movie, the space marines seem to be thwarted with just as many situational problems as alien encounters.
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