Aliens: Colonial Marines Trailers

The SEGA Blog now offers the E3 presentation from Aliens: Colonial Marines, Gearbox Software's upcoming shooter based on the sci-fi series. Word is: "It’s here – the footage you’ve been waiting for – Aliens: Colonial Marines! We have a true treat for fans who have been waiting so patiently (soooo patiently!) for footage of the upcoming SEGA and Gearbox title. We have an 11 minute video that details a single encounter in the upcoming game, narrated expertly by the one and only Randy Pitchford of Gearbox." There's also an gameplay walkthrough video on GamePro, along with discussion of their anticipation for the game.
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35.
 
Re: Aliens: Colonial Marines Trailers
Oct 3, 2011, 16:07
35.
Re: Aliens: Colonial Marines Trailers Oct 3, 2011, 16:07
Oct 3, 2011, 16:07
 
Ray Marden wrote on Oct 1, 2011, 16:01:
Thinking the recycling of the planet does not help it feel new either,
Ray

This was your best tag in a while ray...thumbs up

"Never start a fight, but always finish it."
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34.
 
Re: Aliens: Colonial Marines Trailers
Oct 3, 2011, 15:16
34.
Re: Aliens: Colonial Marines Trailers Oct 3, 2011, 15:16
Oct 3, 2011, 15:16
 
Darks wrote on Oct 1, 2011, 11:32:
MrRadicalEd wrote on Oct 1, 2011, 09:17:
"hells yeah" ?

Well I am starting to be turned off the more I see this. I love the visuals and many other elements, but the pacing is off for my taste. Not every encounter has to be a batch of aliens after you.

So far from what I've seen, it is a roller coaster ride filled with aliens being tossed at you. As I recall from the original movie, the space marines seem to be thwarted with just as many situational problems as alien encounters.

Apparently you don’t know anything about the Aliens movie. Every encounter was a batch of Aliens encountering the Marines. You forget this game is modeled after the movie. The slogan in the original movie trailers back in the day stated. "This time it’s War” That means shit loads of Alien hordes attacking you relentlessly. This is Aliens 2.5 not Aliens 1, get with it dude.
  • "This Time It's War" is based upon the Vietnam War motif. There was never a relentless attack, but a cat and mouse chase with hazards along the way. Poop never hit the fan till the nest was disturbed

And BTW, did you not follow that both Starships crashed on the planet and the Marines are now faced with trying to survive until help can reach them? Id say thats pretty dramactic in terms of facing hordes of Alien attacks and figuring out how your going to survive there.
  • The environment you describe is a setting for the game. It is only going to be as dramatic as the level of interaction between the play and level. Rather than "room, shoot, room shoot", it would have been more interesting, game design wise, for each situation a player encounters to be a real purpose or problem to solve. Then the concept of pacing becomes a compliment.


I realize this is only a taste of an early level; however, the amount of scripted events and "gallery shooting" reminds me of Virtua Cop, and I can only hope for one of my friends to get crippled by alien blood so I can be forced to slow down to help him out.
33.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 17:36
33.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 17:36
Oct 1, 2011, 17:36
 
Drezden wrote on Oct 1, 2011, 15:51:
theyarecomingforyou wrote on Oct 1, 2011, 13:25:
Doombringer wrote on Oct 1, 2011, 12:42:
If you don't want 'scripted' or 'highly scripted' then play Serious Sam. Most modern FPSes have some scripting or 'on rails' feel to them, because if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
I couldn't disagree more. The games that do well are those that are scripted but don't feel like they are - Half-Life / HL2 were good examples of that. And when looking at modern games you have Deus Ex: Human Revolution, Far Cry 2, Borderlands and the STALKER games to show you how games don't have to be scripted but can still be compelling. You also have your heavily scripted games that feel artificially restricted, like Call Of Duty and Medal Of Honor - games that feel restrictive because of how transparent the gameplay mechanics are.

Despite the success of Call Of Duty - which is mostly based upon the multiplayer - the genre has moved past heavily scripted and linear gameplay. Just take a game like RAGE or, although an RPG, Skyrim. They're promoting open worlds with more freeform gameplay. The last thing I want to see is a return to room-room-corridor-room-corridor-outsidearea-corridor-room... waitforscriptedevent-corridor-room, etc. Open worlds with directed action are where gaming is heading and they're a lot more enjoyable.

Did it ever occur to you that a story driven Aliens game just does not work well with an Open World environment? It's supposed to be cramped, and full of corridors, it's fucking Aliens. You're looking to the wrong IP for big open areas and pretty trees and fields bub.

This game looks awesome, fuck the naysayers.

I wouldn't say the game "looks awesome", given the extended development time and just being a console port the graphics kind of look outdated to me, as far as PC titles go.
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32.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 16:38
32.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 16:38
Oct 1, 2011, 16:38
 
Mashiki Amiketo wrote on Oct 1, 2011, 12:49:
Doombringer wrote on Oct 1, 2011, 12:42:
... if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
Yeah I mean. How dare people like...think! Much easier to sit there with a finger jammed inside your brainbox via your nose and go DERP! While mashing the "a"wesome button.


nerve, *touched*
31.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 16:01
31.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 16:01
Oct 1, 2011, 16:01
 
I will keep an eye on reviews, but I am not a fan of the cartoon palette, it seems very linear with a heavy focus on scripting, and the tension seems to be negated by the large quantity of aliens coupled with their (relative) non-lethality.

Nothing I saw was "bad," but I do not find its approach particularly appealing. This seems much more like a co-op or simplified cinematic approach (CoD.)
Give me a Prometheus game instead.
Thinking the recycling of the planet does not help it feel new either,
Ray
Everything is awesome!!!
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I love you, mom.
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30.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 15:51
30.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 15:51
Oct 1, 2011, 15:51
 
theyarecomingforyou wrote on Oct 1, 2011, 13:25:
Doombringer wrote on Oct 1, 2011, 12:42:
If you don't want 'scripted' or 'highly scripted' then play Serious Sam. Most modern FPSes have some scripting or 'on rails' feel to them, because if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
I couldn't disagree more. The games that do well are those that are scripted but don't feel like they are - Half-Life / HL2 were good examples of that. And when looking at modern games you have Deus Ex: Human Revolution, Far Cry 2, Borderlands and the STALKER games to show you how games don't have to be scripted but can still be compelling. You also have your heavily scripted games that feel artificially restricted, like Call Of Duty and Medal Of Honor - games that feel restrictive because of how transparent the gameplay mechanics are.

Despite the success of Call Of Duty - which is mostly based upon the multiplayer - the genre has moved past heavily scripted and linear gameplay. Just take a game like RAGE or, although an RPG, Skyrim. They're promoting open worlds with more freeform gameplay. The last thing I want to see is a return to room-room-corridor-room-corridor-outsidearea-corridor-room... waitforscriptedevent-corridor-room, etc. Open worlds with directed action are where gaming is heading and they're a lot more enjoyable.

Did it ever occur to you that a story driven Aliens game just does not work well with an Open World environment? It's supposed to be cramped, and full of corridors, it's fucking Aliens. You're looking to the wrong IP for big open areas and pretty trees and fields bub.

This game looks awesome, fuck the naysayers.
-C22
Avatar 55066
29.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 13:25
29.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 13:25
Oct 1, 2011, 13:25
 
Doombringer wrote on Oct 1, 2011, 12:42:
If you don't want 'scripted' or 'highly scripted' then play Serious Sam. Most modern FPSes have some scripting or 'on rails' feel to them, because if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
I couldn't disagree more. The games that do well are those that are scripted but don't feel like they are - Half-Life / HL2 were good examples of that. And when looking at modern games you have Deus Ex: Human Revolution, Far Cry 2, Borderlands and the STALKER games to show you how games don't have to be scripted but can still be compelling. You also have your heavily scripted games that feel artificially restricted, like Call Of Duty and Medal Of Honor - games that feel restrictive because of how transparent the gameplay mechanics are.

Despite the success of Call Of Duty - which is mostly based upon the multiplayer - the genre has moved past heavily scripted and linear gameplay. Just take a game like RAGE or, although an RPG, Skyrim. They're promoting open worlds with more freeform gameplay. The last thing I want to see is a return to room-room-corridor-room-corridor-outsidearea-corridor-room... waitforscriptedevent-corridor-room, etc. Open worlds with directed action are where gaming is heading and they're a lot more enjoyable.
"The price of freedom is eternal vigilance."
Avatar 22891
28.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 12:49
28.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 12:49
Oct 1, 2011, 12:49
 
Doombringer wrote on Oct 1, 2011, 12:42:
... if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
Yeah I mean. How dare people like...think! Much easier to sit there with a finger jammed inside your brainbox via your nose and go DERP! While mashing the "a"wesome button.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
27.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 12:42
27.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 12:42
Oct 1, 2011, 12:42
 
If you don't want 'scripted' or 'highly scripted' then play Serious Sam. Most modern FPSes have some scripting or 'on rails' feel to them, because if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
26.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 11:45
26.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 11:45
Oct 1, 2011, 11:45
 
Krovven wrote on Oct 1, 2011, 05:48:
Randy needs to stop talking. Talk about really distrupting the demonstration with his juvenile banter.


That's pretty much what I was thinking the whole time. Every time I was getting into it he would pipe up with some dumb explanation about the Aliens world.
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25.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 11:32
25.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 11:32
Oct 1, 2011, 11:32
 
MrRadicalEd wrote on Oct 1, 2011, 09:17:
"hells yeah" ?

Well I am starting to be turned off the more I see this. I love the visuals and many other elements, but the pacing is off for my taste. Not every encounter has to be a batch of aliens after you.

So far from what I've seen, it is a roller coaster ride filled with aliens being tossed at you. As I recall from the original movie, the space marines seem to be thwarted with just as many situational problems as alien encounters.

Apparently you don’t know anything about the Aliens movie. Every encounter was a batch of Aliens encountering the Marines. You forget this game is modeled after the movie. The slogan in the original movie trailers back in the day stated. "This time it’s War” That means shit loads of Alien hordes attacking you relentlessly. This is Aliens 2.5 not Aliens 1, get with it dude.

And BTW, did you not follow that both Starships crashed on the planet and the Marines are now faced with trying to survive until help can reach them? Id say thats pretty dramactic in terms of facing hordes of Alien attacks and figuring out how your going to survive there.
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24.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 11:27
24.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 11:27
Oct 1, 2011, 11:27
 
Prez wrote on Oct 1, 2011, 04:54:
I am a HUGE Aliens universe fan. I pretty much eat up anything released that is based in that universe, so I'm gonna be all over this. The video has a really nice "Aliens" atmosphere and the signature dread build-up prior to encountering the aliens is definitely there, so that's good. Here's hoping that it turns out to be a good game.

Totally agree with you Prez, I love anything Aliens. Anyone who is bitching about the game being highly scripted is a moron. Everything fricking game you play is highly scripted. Don’t kid yourself thinking there not. Listen to what Mark says in his comments; the AI is highly scripted, what he’s saying is that they are smart. Doing things on their own using that adv AI they wrote for them. This is a day one buy for me, the 4 player Coop alone sold me.
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23.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 10:30
Ant
 
23.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 10:30
Oct 1, 2011, 10:30
 Ant
 
Ray Ban wrote on Oct 1, 2011, 10:26:
...I miss the old times ...
Ditto. Now, you younglings get off my lawn!
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22.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 10:28
22.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 10:28
Oct 1, 2011, 10:28
 
The highly scripted nature of the game is a bit of a turn-off, as it pretty much kills any suspense. It also looks to be very linear, as even the outside scenes didn't seem to offer any real freedom. As for the pacing, the video is taken from Act 2 and so could just be one of the 'peaks' in tension - don't forget that the Aliens movie actually had the most action of all the films, as well as a lot of atmosphere. And the alien blood definitely needs to be a lot more dangerous when fighting close-quarters, as otherwise half the menace is lost.

Still, I'm waiting to see more about the game. I enjoyed previous games they did like Brothers In Arms: Hell's Highway, so I know they can deliver a good story-centric experience.
"The price of freedom is eternal vigilance."
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21.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 10:26
21.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 10:26
Oct 1, 2011, 10:26
 
I like the atmosphere and attention to detail.

But based on the slow-ass navigation there won't be a reason to "check those corners".

That's the drawback of designing a FPS to "function" on both consoles and the PC. It will never reach its true potential because of limited resources and the severely handicapped controller (with regards to fast and accurate movement).


I miss the old times ...
"The future's so bright I gotta wear shades!"
20.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 09:17
20.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 09:17
Oct 1, 2011, 09:17
 
"hells yeah" ?

Well I am starting to be turned off the more I see this. I love the visuals and many other elements, but the pacing is off for my taste. Not every encounter has to be a batch of aliens after you.

So far from what I've seen, it is a roller coaster ride filled with aliens being tossed at you. As I recall from the original movie, the space marines seem to be thwarted with just as many situational problems as alien encounters.
19.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 05:48
19.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 05:48
Oct 1, 2011, 05:48
 
Randy needs to stop talking. Talk about really distrupting the demonstration with his juvenile banter.

18.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 04:54
Prez
 
18.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 04:54
Oct 1, 2011, 04:54
 Prez
 
I am a HUGE Aliens universe fan. I pretty much eat up anything released that is based in that universe, so I'm gonna be all over this. The video has a really nice "Aliens" atmosphere and the signature dread build-up prior to encountering the aliens is definitely there, so that's good. Here's hoping that it turns out to be a good game.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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17.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 03:58
17.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 03:58
Oct 1, 2011, 03:58
 
Reply to #13

In the third movie, I think the director's cut, there were oxen on the surface of Fury. Initially, it was intended that the facehugger would impregnate an ox as opposed to a dog. We've seen in the AVP games as well the predaliens.

They wanted to stay true to the movie in Colonial Marines, but there's a little more room for growth. I know the movie industry is going through a PREQUEL! phase at the moment, but Ridley Scott's Prometheus looks good.

Oh and there's an Aliens game coming to the Nintendo DS too!
http://io9.com/5844472/new-aliens-game-lets-you-recreate-bishops-knife-stunt
16.
 
Re: Aliens: Colonial Marines Trailers
Oct 1, 2011, 02:20
16.
Re: Aliens: Colonial Marines Trailers Oct 1, 2011, 02:20
Oct 1, 2011, 02:20
 
Jerykk wrote on Sep 30, 2011, 23:44:
I saw this exact same demo live at E3. It was equally unimpressive there. It's basically CoD with xenomorphs. Completely linear, completely scripted, forces the player to wait for NPCs to move out of the way and/or open doors before letting them progress, etc. Also, the xenomorphs don't appear to bleed acid. You can shoot at them at point blank range and take no damage.

What I'd like to see is a dynamic, open-ended Aliens game where you can freely explore the galaxy and investigate space stations, colonies, etc, where Aliens may be building hives. It would basically be X-COM, only under the Aliens mythos.

Well said, sir. Big +1 here! This is just a pre-scripted film on rails from what I've seen. Showing you where the turrets have to go?! Seriously? Shouldn't you be able to fuck that up on your own? And even in that moment you knew an alien was going to pop out of the vent to snatch the guy. Why can't you save him if you're quick enough? That's the sort of dynamic flow I want to see where the odds can change dependent on your abilities or lack therof.

"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
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