Darks wrote on Oct 1, 2011, 11:32:MrRadicalEd wrote on Oct 1, 2011, 09:17:
"hells yeah" ?
Well I am starting to be turned off the more I see this. I love the visuals and many other elements, but the pacing is off for my taste. Not every encounter has to be a batch of aliens after you.
So far from what I've seen, it is a roller coaster ride filled with aliens being tossed at you. As I recall from the original movie, the space marines seem to be thwarted with just as many situational problems as alien encounters.
Apparently you don’t know anything about the Aliens movie. Every encounter was a batch of Aliens encountering the Marines. You forget this game is modeled after the movie. The slogan in the original movie trailers back in the day stated. "This time it’s War” That means shit loads of Alien hordes attacking you relentlessly. This is Aliens 2.5 not Aliens 1, get with it dude.
- "This Time It's War" is based upon the Vietnam War motif. There was never a relentless attack, but a cat and mouse chase with hazards along the way. Poop never hit the fan till the nest was disturbed
And BTW, did you not follow that both Starships crashed on the planet and the Marines are now faced with trying to survive until help can reach them? Id say thats pretty dramactic in terms of facing hordes of Alien attacks and figuring out how your going to survive there.
- The environment you describe is a setting for the game. It is only going to be as dramatic as the level of interaction between the play and level. Rather than "room, shoot, room shoot", it would have been more interesting, game design wise, for each situation a player encounters to be a real purpose or problem to solve. Then the concept of pacing becomes a compliment.
I realize this is only a taste of an early level; however, the amount of scripted events and "gallery shooting" reminds me of Virtua Cop, and I can only hope for one of my friends to get crippled by alien blood so I can be forced to slow down to help him out.
Drezden wrote on Oct 1, 2011, 15:51:theyarecomingforyou wrote on Oct 1, 2011, 13:25:Doombringer wrote on Oct 1, 2011, 12:42:I couldn't disagree more. The games that do well are those that are scripted but don't feel like they are - Half-Life / HL2 were good examples of that. And when looking at modern games you have Deus Ex: Human Revolution, Far Cry 2, Borderlands and the STALKER games to show you how games don't have to be scripted but can still be compelling. You also have your heavily scripted games that feel artificially restricted, like Call Of Duty and Medal Of Honor - games that feel restrictive because of how transparent the gameplay mechanics are.
If you don't want 'scripted' or 'highly scripted' then play Serious Sam. Most modern FPSes have some scripting or 'on rails' feel to them, because if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
Despite the success of Call Of Duty - which is mostly based upon the multiplayer - the genre has moved past heavily scripted and linear gameplay. Just take a game like RAGE or, although an RPG, Skyrim. They're promoting open worlds with more freeform gameplay. The last thing I want to see is a return to room-room-corridor-room-corridor-outsidearea-corridor-room... waitforscriptedevent-corridor-room, etc. Open worlds with directed action are where gaming is heading and they're a lot more enjoyable.
Did it ever occur to you that a story driven Aliens game just does not work well with an Open World environment? It's supposed to be cramped, and full of corridors, it's fucking Aliens. You're looking to the wrong IP for big open areas and pretty trees and fields bub.
This game looks awesome, fuck the naysayers.
Mashiki Amiketo wrote on Oct 1, 2011, 12:49:Doombringer wrote on Oct 1, 2011, 12:42:Yeah I mean. How dare people like...think! Much easier to sit there with a finger jammed inside your brainbox via your nose and go DERP! While mashing the "a"wesome button.
... if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
theyarecomingforyou wrote on Oct 1, 2011, 13:25:Doombringer wrote on Oct 1, 2011, 12:42:I couldn't disagree more. The games that do well are those that are scripted but don't feel like they are - Half-Life / HL2 were good examples of that. And when looking at modern games you have Deus Ex: Human Revolution, Far Cry 2, Borderlands and the STALKER games to show you how games don't have to be scripted but can still be compelling. You also have your heavily scripted games that feel artificially restricted, like Call Of Duty and Medal Of Honor - games that feel restrictive because of how transparent the gameplay mechanics are.
If you don't want 'scripted' or 'highly scripted' then play Serious Sam. Most modern FPSes have some scripting or 'on rails' feel to them, because if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
Despite the success of Call Of Duty - which is mostly based upon the multiplayer - the genre has moved past heavily scripted and linear gameplay. Just take a game like RAGE or, although an RPG, Skyrim. They're promoting open worlds with more freeform gameplay. The last thing I want to see is a return to room-room-corridor-room-corridor-outsidearea-corridor-room... waitforscriptedevent-corridor-room, etc. Open worlds with directed action are where gaming is heading and they're a lot more enjoyable.
Doombringer wrote on Oct 1, 2011, 12:42:I couldn't disagree more. The games that do well are those that are scripted but don't feel like they are - Half-Life / HL2 were good examples of that. And when looking at modern games you have Deus Ex: Human Revolution, Far Cry 2, Borderlands and the STALKER games to show you how games don't have to be scripted but can still be compelling. You also have your heavily scripted games that feel artificially restricted, like Call Of Duty and Medal Of Honor - games that feel restrictive because of how transparent the gameplay mechanics are.
If you don't want 'scripted' or 'highly scripted' then play Serious Sam. Most modern FPSes have some scripting or 'on rails' feel to them, because if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
Doombringer wrote on Oct 1, 2011, 12:42:Yeah I mean. How dare people like...think! Much easier to sit there with a finger jammed inside your brainbox via your nose and go DERP! While mashing the "a"wesome button.
... if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
MrRadicalEd wrote on Oct 1, 2011, 09:17:
"hells yeah" ?
Well I am starting to be turned off the more I see this. I love the visuals and many other elements, but the pacing is off for my taste. Not every encounter has to be a batch of aliens after you.
So far from what I've seen, it is a roller coaster ride filled with aliens being tossed at you. As I recall from the original movie, the space marines seem to be thwarted with just as many situational problems as alien encounters.
Prez wrote on Oct 1, 2011, 04:54:
I am a HUGE Aliens universe fan. I pretty much eat up anything released that is based in that universe, so I'm gonna be all over this. The video has a really nice "Aliens" atmosphere and the signature dread build-up prior to encountering the aliens is definitely there, so that's good. Here's hoping that it turns out to be a good game.
Ray Ban wrote on Oct 1, 2011, 10:26:Ditto. Now, you younglings get off my lawn!
...I miss the old times ...
Jerykk wrote on Sep 30, 2011, 23:44:
I saw this exact same demo live at E3. It was equally unimpressive there. It's basically CoD with xenomorphs. Completely linear, completely scripted, forces the player to wait for NPCs to move out of the way and/or open doors before letting them progress, etc. Also, the xenomorphs don't appear to bleed acid. You can shoot at them at point blank range and take no damage.
What I'd like to see is a dynamic, open-ended Aliens game where you can freely explore the galaxy and investigate space stations, colonies, etc, where Aliens may be building hives. It would basically be X-COM, only under the Aliens mythos.