theyarecomingforyou wrote on Oct 1, 2011, 13:25:Doombringer wrote on Oct 1, 2011, 12:42:I couldn't disagree more. The games that do well are those that are scripted but don't feel like they are - Half-Life / HL2 were good examples of that. And when looking at modern games you have Deus Ex: Human Revolution, Far Cry 2, Borderlands and the STALKER games to show you how games don't have to be scripted but can still be compelling. You also have your heavily scripted games that feel artificially restricted, like Call Of Duty and Medal Of Honor - games that feel restrictive because of how transparent the gameplay mechanics are.
If you don't want 'scripted' or 'highly scripted' then play Serious Sam. Most modern FPSes have some scripting or 'on rails' feel to them, because if they didn't then other players would be crying that there's no "story" or that the game is "too freeform and lacking direction."
Despite the success of Call Of Duty - which is mostly based upon the multiplayer - the genre has moved past heavily scripted and linear gameplay. Just take a game like RAGE or, although an RPG, Skyrim. They're promoting open worlds with more freeform gameplay. The last thing I want to see is a return to room-room-corridor-room-corridor-outsidearea-corridor-room... waitforscriptedevent-corridor-room, etc. Open worlds with directed action are where gaming is heading and they're a lot more enjoyable.