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Might & Magic Heroes VI "Blood" Reputation Trailer

Ubisoft now offers a new trailer from Might & Magic Heroes VI, highlighting the blood aspect of the sweat-free "Blood & Tears" reputation system in Black Hole Entertainment's upcoming continuation of the Might & Magic series of turn-based strategy games (formerly known as Heroes of Might and Magic). The clip also clarifies that October 11th is the North American street date for the game, corresponding to the announcement of its October 13th release, which applies to Europe. Here's the explanation of the new reputation system: "Might & Magic Heroes 6 introduces a new system called Reputation. Time and again, the player will be faced with a very important Reputation choice between two different 'moral paths' - the path of Dragon Tears and the path of Dragon Blood. 'Blood' Heroes will be active and offensive, while 'Tears' Heroes will be more reactive and defensive." Here's more:

The outcome of the game depends on the path in which your hero takes and can result in a completely different player experience based on the choices made throughout your campaign. Each path is linked to a unique epilogue map with the ability to unlock special quests and different companion heroes. Hero abilities are also defined by their affinity with each reputation path - for instance, the higher your ranking in the 'Blood' path, the more powerful the associated abilities become.

Lastly, some of the rarest and most powerful artifacts in the game are Reputation-specific. Many of the in-game quests will offer a Reputation choice and reward the gamer with the appropriate Reputation points. Once you've reached a certain level of points, you have the ability to evolve into an advanced Reputation class.

13. Re: Might & Magic Heroes VI Sep 28, 2011, 19:50 Draugr
I've been playing the demo for this game and its been pretty entertaining. it's clear they simplified it to some extent but the gameplay is still pretty solid.

If an isometric view is your concern you'll be happy to know it still exists, its just not a fixed camera angle.
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