When we started the goal was to have those boss fights with the same design and rules as the rest of the game. We had our pillars of stealth, of non-lethal actions, and everything else, and we wanted to make sure that was reflected in the bosses, but in the end it was not. It’s the place where people were surprised because they would equip themselves in a certain way and then they got their and everything they’d fought for disappeared. You have to change your mindset, which can be upsetting. I think the biggest weakness there wasn’t the concept of having boss fights, it’s just that our boss fights are not Deus Ex boss fights and that’s why people are complaining about them. I guess we live and learn.
Should we have cut them? It’s a decision we made, we said “well at least they will be entertaining in some fashion”. The biggest surprise, actually, was having released the game and finding that people thought they were frustrating. Not just that they weren’t that interesting, but that they were frustrating. The playtesters internally gave us a lot of good feedback for the game, and on the bosses they felt that the fights were entertaining and making you use what you had learned. They didn’t say they were frustrating. We knew it was not in step with the rest of the game, but the surprise for us was that the playtesting was correct everywhere but the bossfights. So lesson learned.
RPS: Should we expect another Deus Ex game from your studio?
Dugas: I don’t know. I wish were able to do another one. I hope we are going to make another one. But that’s pretty much it for now.
born2expire wrote on Sep 23, 2011, 13:48:
yes they should have cut the boss battles. i made it to the 2nd boss and stopped playing the game in disgust, I was enjoying the game rather immensely until the boss fights.
hopefully they'll patch them out in the future and then i'll play the game again.
The playtesters internally gave us a lot of good feedback for the game, and on the bosses they felt that the fights were entertaining and making you use what you had learned.
Creston wrote on Sep 23, 2011, 13:52:RPS: Should we expect another Deus Ex game from your studio?
Dugas: I don’t know. I wish were able to do another one. I hope we are going to make another one. But that’s pretty much it for now.
Yes, so do we. We hope you will make another one too. Please? I will pre-order two copies RIGHT NOW if you tell me you will make another one. No...? Okay, I will mail you a hundred dollar check if you say you will make another one!
PLEEEAASSEEEE.
Creston
Overon wrote on Sep 23, 2011, 15:00:
Some people still don't get it. Confronting the people that killed all those employees of Sariff Industries is not the problem (the Boss fight is no the issue). The fact that you have KILL the boss is the problem. You can go throughout the entire game without killing anyone, but you have to KILL the boss. It's a terrible design decision that shows a schziphrenic design which is well explained by the fact that it was designed by another company.
Didn't it occur to anyone that the non lethal option and then only the lethal option for the boss fights, did not go well together? Poor management of the project, the two things don't fit well.
I'm not against the concept of boss fights - they don't bug me like they do some here. But I like it when I know they're coming, I have time to prepare, select my weapon, scope out the layout and cover, possible weapons, ammo stores, etc.
Overon wrote on Sep 23, 2011, 15:00:
Some people still don't get it. Confronting the people that killed all those employees of Sariff Industries is not the problem (the Boss fight is no the issue). The fact that you have KILL the boss is the problem.
coldcut wrote on Sep 23, 2011, 16:09:
I was kinda scared of the first boss fight because I read about it beforehand. And indeed, it ended my five hours or so gaming session after about 20-30 tries and dying very fast in frustratrion.
But the boss fights are ridiculously easy. With typhoon, they are even more easy. There's just some things you need to know about each boss. All bosses can be stunned with the stun gun, which helps a lot.
For the first boss, you stun him and then run around throwing every barrel at your disposal at him, and he will go down.
The second boss gets stunned and just gunned down or killed with the help of the generators at the side. Also, this is pretty much the only occasion where the Track'n'mark aug is useful, because you know exactly where she is when she is stealthed. She can easily go down in a few seconds.
The last boss requires some more shooting and hiding behind columns. But he also can be killed in a few seconds with a takedown if you time it right (you need to takedown him right after he jumps over the wall and I think it must be while he is in midair or he will counter... it's on YouTube somewhere![]()