On Deus Ex: Human Revolution DLC and Boss Battles

A new walkthrough trailer and three new screenshots are now available for The Missing Link, the upcoming DLC for Deus Ex: Human Revolution. There are also previews of the DLC on Ars Technica, Joystiq, G4tv, PC Gamer, and Shacknews, and an article on Eurogamer focusing on how it will include a new boss battle which was created in-house at Eidos Montreal, since it was recently revealed that the boss battles in the action/RPG prequel were outsourced. "We have a boss battle at the end, but it's different from the main game boss battles," Marc-Andre Dufort, producer of The Missing Link told them. "You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."

On that subject, there's also an interview with Jean-François Dugas of Eidos Montreal on Rock, Paper, Shotgun where the project lead on Deus Ex: Human Revolution answers questions about the the upcoming DLC, endings, the PC version, transhumanism themes, ideas they cut from the design, and more where he also offers his take on those outsourced boss fights:
When we started the goal was to have those boss fights with the same design and rules as the rest of the game. We had our pillars of stealth, of non-lethal actions, and everything else, and we wanted to make sure that was reflected in the bosses, but in the end it was not. It’s the place where people were surprised because they would equip themselves in a certain way and then they got their and everything they’d fought for disappeared. You have to change your mindset, which can be upsetting. I think the biggest weakness there wasn’t the concept of having boss fights, it’s just that our boss fights are not Deus Ex boss fights and that’s why people are complaining about them. I guess we live and learn.

Should we have cut them? It’s a decision we made, we said “well at least they will be entertaining in some fashion”. The biggest surprise, actually, was having released the game and finding that people thought they were frustrating. Not just that they weren’t that interesting, but that they were frustrating. The playtesters internally gave us a lot of good feedback for the game, and on the bosses they felt that the fights were entertaining and making you use what you had learned. They didn’t say they were frustrating. We knew it was not in step with the rest of the game, but the surprise for us was that the playtesting was correct everywhere but the bossfights. So lesson learned.
View : : :
28.
 
Re: On Deus Ex: Human Revolution DLC and Boss Battles
Sep 23, 2011, 18:13
28.
Re: On Deus Ex: Human Revolution DLC and Boss Battles Sep 23, 2011, 18:13
Sep 23, 2011, 18:13
 
No company sends out a project this important without oversight or DIRECTION. Nor is there any reason to believe they didn't know the qualifications of this studio or saw examples of their work. No way in hell a developer didn't know what their outsource was doing or for that matter the idea the outsource wasn't being overseen and meeting deadlines.

There is only one explanation about the movie with the developer of the boss battles. He made that movie becasue he thought it was going to be on the MAKING OF video, not being thrown to the wolves to cover eidos' ass from incompetence. It's why we all cringe when we watch it and he is happily nervous. He thinks he is making fps console game boss battles.

Now where would he get that idea?

I'm beginning to wonder if Eidos Montreal actually did any of the work on this console game.
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
Date
Subject
Author
26.
Sep 23, 2011Sep 23 2011
 28.
Sep 23, 2011Sep 23 2011
Re: On Deus Ex: Human Revolution DLC and Boss Battles