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“But at the same time, there’s a give back the other way too because everything we do in the game and the scope of the game has also been like, RAGE is the deepest game we’ve ever done. And part of that is that we want to make sure we’re not just appealing to a hardcore PC audience, but also to the console audience as well," says Todd Hollenshead in a video interview on RipTen. "So as much as the consoles may take away, I think they actually give back more in terms of what we’re able to do just to build out the game." Thanks PC Gamer.

22. Re: Quoteworthy Sep 21, 2011, 19:11 ^Drag0n^
Beamer wrote on Sep 21, 2011, 19:02:
DrEvil wrote on Sep 21, 2011, 14:21:
Beamer wrote on Sep 21, 2011, 09:43:
When you go 8 years without releasing a game or licensing your engine your Ferrari supply dwindles. Doesn't really effect Todd or Carmack, as they get cuts from licensing, but sure will hurt the pockets of everyone else.

Consider they're no longer doing engine licensing, I'm sure things are different now.

They weren't doing engine licensing much in those 8 years.
The licensing I meant was IP licensing.

I'm pretty sure I remember John saying he no longer has the Ferraris.

He's a family man now: BMW X5 and a Tesla, if memory serves.

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  1. Sep 20, 20:59 Re: Quoteworthy MajorD
  2. Sep 20, 21:07  Re: Quoteworthy Draugr
  3. Sep 20, 21:20   Re: Quoteworthy ASeven
  5. Sep 20, 21:43   Re: Quoteworthy siapnar
  6. Sep 20, 22:15    Re: Quoteworthy PropheT
  4. Sep 20, 21:38 Re: Quoteworthy Creston
  13. Sep 21, 08:35  Re: Quoteworthy lasersquad
  17. Sep 21, 09:43  Re: Quoteworthy Beamer
  18. Sep 21, 14:21   Re: Quoteworthy DrEvil
  19. Sep 21, 18:44    Re: Quoteworthy Draugr
  21. Sep 21, 19:07     Re: Quoteworthy ^Drag0n^
  20. Sep 21, 19:02    Re: Quoteworthy Beamer
>> 22. Sep 21, 19:11     Re: Quoteworthy ^Drag0n^
  23. Sep 21, 19:22      Re: Quoteworthy  Blue 
  24. Sep 21, 19:24       Re: Quoteworthy ^Drag0n^
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