Op Ed

truepcgaming - Visual Noise: A Criticism of HUDs.
Having a player’s health, ammunition, inventory, and abilities always visible is a staple of the gaming medium, but one that we may be better off learning to deal without. I make this claim based solely on the experiences of noticing that virtually all games get better without an always-on interface. I’ve managed to nix 90% of the unnecessary HUD materials off New Vegas through two mods, and the result is a game that is unquestionably more immersive, balanced, difficult, and above all, beautiful.

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Re: Op Ed
Sep 18, 2011, 10:01
24.
Re: Op Ed Sep 18, 2011, 10:01
Sep 18, 2011, 10:01
 
eRe4s3r wrote on Sep 18, 2011, 09:16:
I think you will find the pro-augmentation group to be the majority, as i agree with him. Human biology is incredible inferior to even most basic technology we have developed. If technology could actually extend human senses, as in, give us entirely *new* senses or the ability to visualize heat, EM radiation, Pheromones, Smells, Gravity, Mass, Inertia of objects, center of mass of an object etc. Then that would allow for extremely advanced, and much more fun, entertainment.

So now you speak only for yourself, and he spoke for 2 ;p

I'd make that 3 because what we can do IRL, we can't in games with regard to senses. In some games that makes no difference.

In other games it makes a huge difference. Radar with enemy markers aside, stuff like hit direction indicators may seem 'overpowered', but in a game where you are in surroundings that obscure vision and make it difficult to make out an enemy, I don't think it's overpowered for your character to be able to indicate to you that the shot he just took in his arm came from the left. If you were there in person, you'd definitely know which side you got hit on and turn in that direction.

Other HUD elements may or may not be suitable based on the particular game. So while I might agree that a really simple game doesn't need every HUD element under the sun, a lot of those elements have places in the right games. It's not a universal thing.
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