Op Ed

truepcgaming - Visual Noise: A Criticism of HUDs.
Having a player’s health, ammunition, inventory, and abilities always visible is a staple of the gaming medium, but one that we may be better off learning to deal without. I make this claim based solely on the experiences of noticing that virtually all games get better without an always-on interface. I’ve managed to nix 90% of the unnecessary HUD materials off New Vegas through two mods, and the result is a game that is unquestionably more immersive, balanced, difficult, and above all, beautiful.

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Re: Op Ed
Sep 18, 2011, 00:06
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Re: Op Ed Sep 18, 2011, 00:06
Sep 18, 2011, 00:06
 
The bare HUD setup is a tool of immersion and only suits specific games and even then only to certain people's taste. Bethesda games are a good example, in Oblivion I much preferred removing some GUI elements (radar and map quest markers) as it made you focus more on your surroundings and your objective. If you need to find a person or object you need to think of where they're likely to be, it helps the flow of immersion if that's what you're looking for.

Other games also benefit from replacing direct HUD elements with more subtle or flavourful features, such as panting and exhaustion sounds rather than a fatigue bar, or "This clip feels half empty" instead of an ammo bar in a shooter like Red Orchestra. These go a long way too and are getting more common. One of the benefits of PCs is that some games allow for modding the interface.
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