Op Ed

truepcgaming - Visual Noise: A Criticism of HUDs.
Having a player’s health, ammunition, inventory, and abilities always visible is a staple of the gaming medium, but one that we may be better off learning to deal without. I make this claim based solely on the experiences of noticing that virtually all games get better without an always-on interface. I’ve managed to nix 90% of the unnecessary HUD materials off New Vegas through two mods, and the result is a game that is unquestionably more immersive, balanced, difficult, and above all, beautiful.

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Re: Op Ed
Sep 17, 2011, 22:37
19.
Re: Op Ed Sep 17, 2011, 22:37
Sep 17, 2011, 22:37
 
Horses for courses really. Contextual HUD's (Gordon's HEV suit, DXHR's HUD etc) make sense, even the overpowered radar (which is part of your augment loadout, even has a talent to improve it) are fine and well, and I would suggest that HUD's in games like Serious Sam are also expected as the game is so over the top it bears no resemblance to reality.

But military shooters etc could stand to have the option to drop HUD. eg. playing BC2 in hardcore mode, you lose most of the assist options you get in standard and yet the game is still very playable.

Definitely don't support just all out no HUD and no choice to use it unless it's contextually needed by the game design, and I don't criticise people for wanting HUD's.
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