Op Ed

truepcgaming - Visual Noise: A Criticism of HUDs.
Having a player’s health, ammunition, inventory, and abilities always visible is a staple of the gaming medium, but one that we may be better off learning to deal without. I make this claim based solely on the experiences of noticing that virtually all games get better without an always-on interface. I’ve managed to nix 90% of the unnecessary HUD materials off New Vegas through two mods, and the result is a game that is unquestionably more immersive, balanced, difficult, and above all, beautiful.

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11.
 
Re: Op Ed
Sep 17, 2011, 17:07
PHJF
 
11.
Re: Op Ed Sep 17, 2011, 17:07
Sep 17, 2011, 17:07
 PHJF
 
I don't really like HUDs unless they fit within the rules of the world. A first-person view shouldn't have a HUD except in cases like Adam Jensen where the character is explicitly GIVEN one. In cases where a HUD is unavoidable, it needs to be as small and peripheral as possible.

The worst offense is every game's insistence on having compasses/maps strewn about the screen. If the player can't figure out where to go without a giant flashing arrow pointing the way, the game was not designed well enough. And in case of open-world games, exploration is to be encouraged.
Steam + PSN: PHJF
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