The rise of the FPS was the fall of the Flight Sim. Not sure how you're disputing this.
I'm disputing it because I was as fanatical a flight sim nut as anyone could be short of building a HOTAS-equipped cockpit in my house to game in. I was with the community in its heyday and endured its long fall into obscurity where it currently resides. Flight sims fell out of favor with publishers for a number of reasons, but the popularity of FPS's played very little role in that. There were 2 main reasons that flight sims "died" as you put it:
1) the hardcore flight sim crowd was as hard to please as any community this side of Tribes. Everyone had their own personal opinion as to everything on how realistic everything should be to the fidelity of the flight engine. Great flight sims would sit on the shelf due to boycotts by the opinionated diehards who made up the market and bad word-of-mouth from people convincing others the game was crap. This was particularly bad because flight sims generally had only small marketing budgets attached to them and relied in large part on word-of-mouth.
2) The same community was so elitist and hostile to newbies that they basically choked off any potential for market growth. Sales numbers reflected this and the games in production slowed to a trickle.
Flight Sims were every bit as action-y and visceral as FPS's; the two genre's could have easily co-existed had the situation been different. Also note that Microsoft's flight sims continued to due extremely impressive numbers long after other studios were losing their ass on them. A big reason was that they had the marketing budget to rival that of Doom's, but they also made the wise decision of ignoring the hardcore elitists and making the games more accessible to a larger audience. Ubisoft also stayed with the Flight Sim and the Sim genre in general, and would have remained successful had they been able to put out a complete working product without ridiculous DRM driving everyone away. IL-2 Sturmovich sold extremely well in spite of it's complexity because it was well-made and marketed properly.
This comment was edited on Sep 13, 2011, 09:51.
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