Syndicate FPS Confirmed for Next year

EA follows the leak of Syndicate details with the official announcement of the Syndicate remake, confirming this is a first-person shooter as in the works at Starbreeze Studios for release for Windows, Xbox 360, and PlayStation 3 early next year. "We are excited to finally reveal what we’ve been working on the past couple years," says Mikael Nermark, CEO of Starbreeze Studios. "It's been a great experience working with EA, and an amazing opportunity for us to use our expertise in the first person shooter and action genres to bring back, and reignite, the signature action/espionage gameplay of Syndicate." Here's more:
Set in 2069, Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations – Eurocorp, Cayman Global, and Aspari – are at the forefront of this brutal war for control of the pivotal American market. In the world of Syndicate, everything is digitally connected, including the people. Players aren’t limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate’s blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world.

“Our goal with Syndicate is to provide a challenging action shooter for today’s gamers as well as fans of the original. I’m sure they will enjoy and recognize the legacy that made it such a classic,” says Jeff Gamon, EA Partners Executive Producer. “Fans of the franchise will recognize many weapons and environments in the game, but in a whole new way. The game also provides a separate and deep 4-player co-op mode featuring missions from the original cult classic, which adds another layer of depth to the overall experience.”
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Re: Syndicate FPS Confirmed for Next year
Sep 13, 2011, 04:31
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Re: Syndicate FPS Confirmed for Next year Sep 13, 2011, 04:31
Sep 13, 2011, 04:31
 
vrok wrote on Sep 12, 2011, 20:58:
Alpha Geist wrote on Sep 12, 2011, 16:30:
WTF mate? Just another Bastardization of a once beloved classic churned out for "the masses."

Oh, and before someone mentions Fallout 3 (and/or NV), that was an exception to the rule. I don't see all the CORE elements that made Syndicate what it was under the guise of "a unique action shooter."
Fallout 3 would be an exception to that rule? LOL, no. Fallout 3 was most definitely a prime example of what you describe. The most horrible franchise bastardization ever, in fact.

Fallout 3 was different from its predecessors, but felt like a modern day take of an older franchise. The most memorable things about fallout for me (the humor, world, moral choices, and character advancement) were kept in some form in fallout 3. About the only thing missing was the really boring turn based combat vs rats at the start of fallout 1 that almost kept me from playing the game. If your most memorable elements of fallout don't match mine I can see how you would see fallout 3 in that way, but this is kind of the danger of upgrading any franchise. Everyone's idea of what made it work is not the same.

I really doubt the most memorable elements of syndicate could be kept for anybody with this approach. While the combat system in an rpg could be argued to be a means to an end, the combat system in a tactical strategy is basically the game. In a way though, it could be kind of like Swat 2 -> swat 3. Not really the same, but it worked well.

I do enjoy starbreeze games, so this may turn out good, misuse of ip or not. But I kind of hope it doesn't, cause I hate EA and don't want to reward this kind of behavior. Why do we have to make games that sell millions of copies? Why not make 3 or 4 really unique titles that sell 250k each for 1/4th the cost. Same amount of money, plus you can take more risks, and reach a more diverse audience to boot. There's a huge market for fps games, yes, but they are sated. There are other markets that are dying of starvation.
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