Syndicate FPS Confirmed for Next year

EA follows the leak of Syndicate details with the official announcement of the Syndicate remake, confirming this is a first-person shooter as in the works at Starbreeze Studios for release for Windows, Xbox 360, and PlayStation 3 early next year. "We are excited to finally reveal what we’ve been working on the past couple years," says Mikael Nermark, CEO of Starbreeze Studios. "It's been a great experience working with EA, and an amazing opportunity for us to use our expertise in the first person shooter and action genres to bring back, and reignite, the signature action/espionage gameplay of Syndicate." Here's more:
Set in 2069, Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations – Eurocorp, Cayman Global, and Aspari – are at the forefront of this brutal war for control of the pivotal American market. In the world of Syndicate, everything is digitally connected, including the people. Players aren’t limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate’s blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world.

“Our goal with Syndicate is to provide a challenging action shooter for today’s gamers as well as fans of the original. I’m sure they will enjoy and recognize the legacy that made it such a classic,” says Jeff Gamon, EA Partners Executive Producer. “Fans of the franchise will recognize many weapons and environments in the game, but in a whole new way. The game also provides a separate and deep 4-player co-op mode featuring missions from the original cult classic, which adds another layer of depth to the overall experience.”
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Re: Syndicate FPS Confirmed for Next year
Sep 12, 2011, 14:19
42.
Re: Syndicate FPS Confirmed for Next year Sep 12, 2011, 14:19
Sep 12, 2011, 14:19
 
The Advocate wrote on Sep 12, 2011, 13:35:
Not even close. Did you ever read about the GT or the interviews with Colletti about the GT? The GT was meant to be an all American supercar killer without the supercar price tag. It was to re-birth what the original GT was, America's answer to European engineering.

Nobody went in to a Ford dealer looking for a GT and said "Well, golly, I guess I should buy a totally different type of vehicle instead. I wanted a sports car but, fuck it, I'm gonna buy something I can haul dirt in."

Seriously?
The GT was designed solely for the halo effect:
http://en.wikipedia.org/wiki/Halo_effect

Beating the italians at their own game, which I'd argue the GT did, is part of the halo effect. It was done to make Ford seem cool and sell F-150s, not to sell 4000 GTs.

It's the same with the Viper: Dodge dealers didn't fight to be one of the few with a Viper in their showroom because they thought they'd sell a Viper, they did it to get Joe Plumber to come into the dealership and oogle the untouchable vehicle, think about how badass Dodge was, and buy a Ram over an F-150.

Halo cars have three main purposes, listed in order:
1) Increase brand equity and drive people into showrooms
2) R&D and proof-of-concept for new design and feature work that may slowly trickle into more mundane cars
3) Sell

Do you really think that Ford many any real profit on a car that sold under 700 per year?
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