The Elder Scrolls II: Daggerfall Turns 15

The Bethesda Blog notes the 15th anniversary of the release of The Elder Scrolls II: Daggerfall turns 15 with a series of unboxing photos of the second installment in the RPG series, showing the old days when boxed games included more than just the game media. For those interested in revisiting the game, Bethesda released it for free a couple of years ago on The Elder Scrolls Website.
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23.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 22:50
23.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 22:50
Sep 1, 2011, 22:50
 
I guess I just never patched games until post 1998 apparently.

I'm sure internet delivered patches were going on before, I was just never really conscious of it.
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22.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 22:19
Jivaro
 
22.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 22:19
Sep 1, 2011, 22:19
 Jivaro
 
Sepharo wrote on Sep 1, 2011, 21:04:
Jivaro wrote on Sep 1, 2011, 18:12:
[..] and the developers were very responsive in terms of releasing patches.

Really?

If that is sarcasm...well.... I made a living off of keeping games patched and up to date for 4 years in the internet cafe business. Believe me when I say that while we all like to laugh and joke about the limitations of old games, buggy releases, etc the reality is that if they were guilty of anything it was making too many patches. Instead of making larger patches that contained multiple fixes companies would release many small patches to accommodate the very low bandwidth the average customer had. In fact for a time there they would consciously try to keep patches below the size of a floppy disk so that people who did not have internet service could walk into an internet cafe and download it onto one disk, take it home, and use it easily. And these were actual game play fixes or hardware/software compatibility fixes...not some DLC enabler/compatibility patch or DRM removal patch that are so common today. I don't think any of us count those kind of things as patches so much as just another way to milk the customer.
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21.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 21:04
21.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 21:04
Sep 1, 2011, 21:04
 
Jivaro wrote on Sep 1, 2011, 18:12:
[..] and the developers were very responsive in terms of releasing patches.

Really?
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20.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 18:12
Jivaro
 
20.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 18:12
Sep 1, 2011, 18:12
 Jivaro
 
Blue wrote on Sep 1, 2011, 12:52:
Jivaro wrote on Aug 31, 2011, 22:43:
I have my box and manual etc...unfortunately lost my original disk

I updated the story with a reminder that the game is available for free.

Thanks Blue I actually repurchased it in a downloadable format some time ago when i realized my original floppy disks were gone. Just as well...I don't have a floppy drive anymore!

As for the folks that seemed to actually be bothered by the bugs...well...pretty much every game was buggy back then. The industry was pretty raw and universal standards for both hardware and software were pretty rare. Gamers, as a whole, were much more patient about release bugs and the developers were very responsive in terms of releasing patches. I think the biggest difference between the industry of that time and the industry today is the lack of goodwill between the customers and the developers/publishers. Gamers have little to no patience for bugs and slow updating because the industry has chosen to treat the customer as purely a money cow to be milked. I guess it is part of the natural evolution of things, any film history buff will tell you that the same thing happened to the film industry.

This comment was edited on Sep 1, 2011, 18:25.
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19.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 16:02
19.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 16:02
Sep 1, 2011, 16:02
 
I prefer Arena for its simplicity, and Morrowind for its story depth, but Daggerfall is still pretty entertaining. It was nice to have a game like this when it came out, even if it was buggy, it showed what games could aspire to.

The scales of the games are pretty funny. Arena has the biggest world - you actually visit all regions of the world - but the game world is somewhat smaller than daggerfall. Daggerfall is zoomed in from Arena, but has the biggest gameworld. Both arena and daggerfall suffer from very repetitive environs. Morrowind only takes place in one of the regions, and also has a smaller gameworld than either, but each area of the world is absolutely unique and hand crafted. Oblivion is, I think, a larger map world than Morrowind, but again, a smaller gameworld, with more care in placement. Morrowind and oblivion have tiny dungeons, while daggerfall and arena have dungeons that are so huge, when you are lost in one you feel like you personally have been thrown in a dungeon.

Oblivion was a little dumbed down, but really, if more games were dumbed down as lightly as oblivion was, crpgs would be a lot better off.
18.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 12:52
18.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 12:52
Sep 1, 2011, 12:52
 
Jivaro wrote on Aug 31, 2011, 22:43:
I have my box and manual etc...unfortunately lost my original disk

I updated the story with a reminder that the game is available for free.
Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
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17.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 12:40
17.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 12:40
Sep 1, 2011, 12:40
 
I still have the disks and manual. Yeah, I said "disks." In my day they came on floppies.

Bugs didn't bother me too much back then until the one day it crashed and took my entire hard drive with it.

I tried playing it a few years ago, around the time Morrowind was released, but modern PCs are too fast and all the dungeon monsters were just sort of frozen. I think you need one of those make-your-computer-slower programs for it to work right.

I personally loved the much-reviled hugenormous dungeons. Loved the procedurally generated landscape and towns too as it made the world limitless which added to the sense of freedom. I remember this one random town where I found a merchant that had amazing deals and after the main quest ended I decided to retire there and take up random quests whenever I was bored, and made a few million gold for my nest egg.

I miss Daggerfall. Warts and all it was still a better game than anything that came after it.
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16.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 10:13
16.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 10:13
Sep 1, 2011, 10:13
 
Ugh...I was 15 when I played this...

Not sure if there has ever been a game that I was so bipolar about. I loved the premise, and the world was so huge, but the game-stopping bugs, and just unfinished quests were infuriating.

I finally made it through it for the most part, but before I was done I was so sick of the cookie cutter towns that I wanted to dig my eyes out with a plastic spoon.
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
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15.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 09:56
15.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 09:56
Sep 1, 2011, 09:56
 
I remember successfully returning my opened copy of Daggerfall to Comp USA for a full refund. It was a small victory. I would have rather had a playable game.
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14.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 09:34
14.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 09:34
Sep 1, 2011, 09:34
 
Verno wrote on Sep 1, 2011, 09:17:
Ahhh memories of falling through the floor and staring at miles of bland landscape.

That's why it drives me nuts when people bitch about the size of Oblivion. Daggerfall was miles and miles and miles of bland landscape. Developers were all trying to one-up each other on landmass size but had very little to do with it (incidentally, the first Just Cause had the same thing going on, amongst other issues.)

It would be as if developers today tried to one-up each other on dungeons by either making them all look identical or actually being identical... wait, no, that still happens...
13.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 09:17
13.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 09:17
Sep 1, 2011, 09:17
 
Daggerfall isn't really bad, it's just a little rough around the edges. I can't play it nowadays because I'm too spoiled as a gamer, but back in late fall of 1996 I was addicted to it.

The understatement of the century. If Daggerfall was released today people would probably sue. Ahhh memories of falling through the floor and staring at miles of bland landscape.
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12.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 08:27
12.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 08:27
Sep 1, 2011, 08:27
 
I played Daggerfall for so damn long when I was 17. I'd never seen such a big and immersive world before, all the huge cities and little villages, the changes in architecture. I remember setting up shop in one of the little countries in Hammerfell next to the desert, just because I loved the architecture and the environment.

When Morrowind was announced I was looking forward to it so much, then when I finally played it and realised that the "city" of Balmora was a few dozen huts I remember being bitterly disappointed. Compared to Daggerfall it just seemed tiny and a bit like a toybox.
11.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 08:22
11.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 08:22
Sep 1, 2011, 08:22
 
I bought it at release for $120Cdn....most I've ever paid for a stand alone game to this day. I don't recall exactly how many hours I put into it but played it for at least a year. I still have the disc and I'm sure the manuals etc buried in a box somewhere in the basement. I know I don't have the game box anymore; got trashed in a move.

It crashed repeatedly at first so I phoned tech support and got help immediately. Dude gave me some command line thing to add and it stopped the crash. While I was unhappy at the quality of the game at launch I was impressed at the speed by which my call was answered and problem addressed. Later patches fixed dozens of bugs.

I don't know if the same level of support exists today.
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10.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 07:12
10.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 07:12
Sep 1, 2011, 07:12
 
Still have the box, manual and disk. Also have the special edition re-issue of the first game, Arena. I remember back in 2007 uploading a complete scan of the Codex Scientia strategy guide for Arena to some torrent sites to fulfill a request. Good times.

Daggerfall isn't really bad, it's just a little rough around the edges. I can't play it nowadays because I'm too spoiled as a gamer, but back in late fall of 1996 I was addicted to it.

Playing it on a 13 inch monitor in native DOS with crappy dual speakers is probably required to get the full nostalgic effect though.
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9.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 04:44
9.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 04:44
Sep 1, 2011, 04:44
 
Damn Im old. Daggerfall was buggy, but it was fun. Once you figured out how to play it. That took some time. But I was a teenager then who had nothing better to do, and it was FUN to figure shit out.

Not like today, noooo, today we need to spoonfeed our children AND ourselves as well because nothing else will do. No no, tsk tsk!

No need to practice to use that gray matter in your head boy, its not like youre going to use it for anything useful anyway right?
I have a nifty blue line!
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8.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 02:24
8.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 02:24
Sep 1, 2011, 02:24
 
The merchant music is eternally burnt into my subconscious.
7.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 01:26
7.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 01:26
Sep 1, 2011, 01:26
 
WaltC wrote on Sep 1, 2011, 01:15:
From what I recall, Daggerfall was a humongous bug fest

It was probably the buggiest game I ever player. Perhaps a Crystalware game was worse, lets see who knows that name.

Now you can download it for free at their site. It played quite a bit better now.
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6.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 01:15
6.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 01:15
Sep 1, 2011, 01:15
 
From what I recall, Daggerfall was a humongous bug fest for which Bethesda released a very large number of patches. I dimly recall losing interest in the game after installing a number of those patches; and also I seem to recall Bethesda announcing the "final patch" which, unfortunately, did not fix the game but which was, nevertheless, Bethesda's best/last effort, I suppose. After that, Bethesda was a studio I endeavored to stay away from.

The premise of Daggerfall was really neat at the time, and it was too bad Bethesda could not have better executed the idea. Morrowind was the first decent stab at a game from Bethesda that I can remember. It sure is funny to think that was only 15 years ago, though. Seems like an eon.
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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5.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 00:55
5.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 00:55
Sep 1, 2011, 00:55
4.
 
Re: The Elder Scrolls II: Daggerfall Turns 15
Sep 1, 2011, 00:35
4.
Re: The Elder Scrolls II: Daggerfall Turns 15 Sep 1, 2011, 00:35
Sep 1, 2011, 00:35
 
Hmm, does this mean they'll finally fix all the bugs?
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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23 Replies. 2 pages. Viewing page 1.
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