okM8-+Ds4Dui?lMh$Mzvm14SBqe7;G.l6=u74b?mkh-45Ki60d+98XBpCku7This was apparently followed by the following, passed along by eRe4s3r:
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jacobvandy wrote on Aug 30, 2011, 02:39:Acleacius wrote on Aug 30, 2011, 01:31:
Damn it, I hate being forced to leave a city without being given a choice. About six hours without getting access to a merchant.
I left gear and my modded silent sniper rife near the merchant in Hengsha China. Never had a clue I would be sent on to TWO Full missions, without ever going to a merchant again before the End fight.
Any time you are about to leave a city, you are given a Yes/No prompt that warns you that you will not be coming back. In your case specifically, Tong tells you that there is NO TURNING BACK once you plant the explosive and board the cargo ship off to who knows where. It would be nice if they had more guys like the gangster at the beginning of that one mission where you can buy stuff, though.
Acleacius wrote on Aug 30, 2011, 01:31:Another thing that bugs the shit out of me.
Damn it, I hate being forced to leave a city without being given a choice. About six hours without getting access to a merchant.
I left gear and my modded silent sniper rife near the merchant in Hengsha China. Never had a clue I would be sent on to TWO Full missions, without ever going to a merchant again before the End fight.
Jerykk wrote on Aug 30, 2011, 05:28:While you do have a point the thing that pissed me off about the cover system is if you are standing, cover into a crouch (short object to hide behind) when you come out of the cover your now crouching. If I go into a cover in a specific stance I want to come out of cover in that same stance. To many times I fucking died because I wanted to sprint from cover but couldn't because I was crouching.Leaning, really? What do you need that for when you have the cover system?
Third-person cover systems are really overpowered. When you take cover in first-person, you sacrifice awareness for protection. In third-person, you sacrifice nothing. Without the balance of risk vs reward, taking cover ultimately becomes a shallow game mechanic. In DX:HR, third-person cover completely undermines some of the augmentations as well, like X-Ray vision and the Mark & Track aug. Not using the cover system and sticking with first-person significantly amplifies the intensity of taking cover and makes those augmentations much more useful.
ShakaUVM wrote on Aug 30, 2011, 08:21:Yeah this bugged the hell out of me too. I mean I don't want them standing there like a piece of wood (Like Witcher 1 before the patches) but damn.
Or eliminating the Parkinsonian NPCs. I literally can't look at some of them when they're talking to me (like Malik) since they're jerking around and shaking their heads way too much.
CALM THE HELL DOWN, NPCs. Sheesh. Their body language is all off.
Jerykk wrote on Aug 29, 2011, 23:47:
Please let this be a patch that lets you turn off the radar.
Leaning, really? What do you need that for when you have the cover system?
jacobvandy wrote on Aug 30, 2011, 04:23:Because we don't use the cover system because it's a dumb console feature that removes immersion and suspense and is pretty much equal to cheating? It makes for bad gameplay. Not that lean is needed as long as the cheat radar is in though, but it would be an improvement.
Leaning, really? What do you need that for when you have the cover system?
Dev wrote on Aug 30, 2011, 02:52:
Googling the above turned up this document with a whole bunch more of similar lines, more encoded messages?
http://pastebin.com/DkvJjh3w
Jerykk wrote on Aug 30, 2011, 02:22:And reinstates leaning, and darkness cover?
Those would be nice as well. Much harder to implement, though. On the other hand, disabling the radar would be about as difficult as disabling the reticule or the objective markers or the object highlighting. Much more plausible in a patch.
Acleacius wrote on Aug 30, 2011, 01:31:
Damn it, I hate being forced to leave a city without being given a choice. About six hours without getting access to a merchant.
I left gear and my modded silent sniper rife near the merchant in Hengsha China. Never had a clue I would be sent on to TWO Full missions, without ever going to a merchant again before the End fight.