|Send News. Want a reply? Read this. More in the FAQ. News Forum - All Forums - Mobile - PDA - RSS Headlines Twitter|
A second video developer diary from F1 2011 features the developers of Codemasters' upcoming Formula One racing sequel discussing car handling and artificial intelligence in the game. Along the way we hear from chief game designer Stephen Hood, F1 test driver & advisor Anthony Davidson, and senior producer Paul Jeal, who explain that the suspension system has been changed completely since F1 2010, as have car aerodynamics, and players will "feel more involved with the car now." This is tied into the diary's other theme of the AI, as they explain in F1 2010 they were trying to balance handling and AI at the same time, and having a handle on that allows them to enhance each of them, and that the AI in F1 2011 is more dynamic in its decision making, and it can now alter its tactics based on changing conditions, rather than staying committed to what had initially been the "right" decision. The diary can be found below.
Copyright © 1996-2017 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2017 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 25 May 2017, 12:36.