peteham wrote on Aug 17, 2011, 08:12:Creston wrote on Aug 17, 2011, 00:18:The cerberus regulars also appear to have jetpacks in the video, though. One appears at 0:35, not quite dropping out of orbit, but rather from the "2nd floor" of stacked galactic standard-containers
Haha, yep, except that in some cases there were no rooftops to be found. And yeah, if every battle has a Cerberus assault droid in it, it'll get boring, but I doubt that. It's more of a mini-boss, plus you can snipe the dude out of the cockpit and use the bot yourself, so it'll likely be a pretty rare encounter.As long as that's only done "up-front" to set up the fight, as it were, allowing you to gauge the level of opposition somewhat accurately, I'm totally fine with it.. It would be no worse than enemies coming out of doors in the distance in ME2 or any other first person shooter. Just as long as they don't pull a DA2. I envision glorious fights with five dudes, another five dudes, yet another wave of five dudes, and then five more for good measure. Preferably appearing behind you while fighting two YMIR mechs on insanity.
Creston wrote on Aug 17, 2011, 00:18:The cerberus regulars also appear to have jetpacks in the video, though. One appears at 0:35, not quite dropping out of orbit, but rather from the "2nd floor" of stacked galactic standard-containers
Haha, yep, except that in some cases there were no rooftops to be found. And yeah, if every battle has a Cerberus assault droid in it, it'll get boring, but I doubt that. It's more of a mini-boss, plus you can snipe the dude out of the cockpit and use the bot yourself, so it'll likely be a pretty rare encounter.
peteham wrote on Aug 16, 2011, 19:49:
Technically, if you stretched it one MIGHT say they jumped down from rooftops etc![]()
Then again, what's going to matter is how this is implemented. Logical or no, if a great number of encounters are based around waves of jetpack-troopers dropping from the sky, it's going to suck. If the mechanic is used sparingly, it might not be so bad..
peteham wrote on Aug 16, 2011, 19:49:Hey. I saw some rooftops. Damn campers.
Technically, if you stretched it one MIGHT say they jumped down from rooftops etc![]()
Creston wrote on Aug 16, 2011, 18:45:Technically, if you stretched it one MIGHT say they jumped down from rooftops etcMashiki Amiketo wrote on Aug 16, 2011, 17:45:
Wait. Did I just see "spawning" enemies jumping out from the sky? Didn't they learn *not* to do that from DA2?
An assault bot that drops into a middle of a battle, to me, is logical. Five archers that fall out of the sky right beside your mage is not.
I doubt Bioware understands the difference, but they were very good with enemy reinforcements and how they entered the fray in ME2, so hopefully they haven't forgotten. (or, rather, hopefully Casey Hudson tells that Dragon Age 2 dipshit producer to get FAR FAR away from this game.)
Creston
Verno wrote on Aug 16, 2011, 14:54:
Yeah I wasn't really feeling that at all either. One new move and some better weaponry was all that seemed interesting there. I hope the two years went to story and stuff instead because the combat was already decently refined in the second game barring some interface stuff.
Mashiki Amiketo wrote on Aug 16, 2011, 17:45:
Wait. Did I just see "spawning" enemies jumping out from the sky? Didn't they learn *not* to do that from DA2?
Mashiki Amiketo wrote on Aug 16, 2011, 17:45:
Wait. Did I just see "spawning" enemies jumping out from the sky? Didn't they learn *not* to do that from DA2?