Pleco wrote on Aug 17, 2011, 12:52:
I haven't made any reference to DX1 with regards to boss fights, only you have - talk about taking words out of context. My point is that it doesn't need context to realise that it's a boring clichéd boss fight.
You claimed it's a boring clichéd boss fight and my point was that it's an improvement over the original Deus Ex. Clear?
It's in the video interview linked in this very article, numbnuts - their gameplay justification for the boss fights is that they "force the player to be as clever as possible". If the game encourages the player to be clever throughout, it kind of makes that point irrelevant. Clear?
Well, they do need a different strategy with the first boss at least, as opposed to the standard levels. So they are still encouraging the player to be clever in a different way. "Kind of" doesn't work too well with words like moot and irrelevant, they are better as all-or-nothing words. It's quite lazy in my view, like your original remarks. Once you put in those details then it all makes sense.
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