You don't need to run away normally, no, but it does take much longer to utilise that strategy without dedicating yourself to it. My point is that the slowness is the trade-off for the power of the melee takedown, which can make it boring for somebody who doesn't specialize. You called it overpowered and I don't think it is overpowered. Overpowered would suggest you could run around doing it to all the NPCs and they couldn't do anything back. It's powerful, sure, but I wouldn't call it overpowered.
No, I was definitely performing silent takedowns when I got caught out. I've been caught out more than once doing it too. Perhaps they were looking the other way when you did it?
I tend to presume the player is 6 feet tall when I do my estimations. If I take that character and place him horizontally I think that would be greater than the reach for the melee.
I'm pretty certain I've been heard whilst crouch-moving in HR before. I'm not sure if it was just because I was moving fast or if I was strafing, as I have since altered my gameplay. I'll need to test that more thoroughly.
I agree the pathfinding isn't perfect, and I also hope that's something that's worked on for the final build. In the original DX once they heard you they could magically find you even when hidden or having moved, so it's still a step up from that - what with them now having a 'last observed at' point to work with.
We'll see for sure in a week or so.
nin: This forum is headed for a disaster of biblical proportions.
Blue: What do you mean, "biblical"?
xXBatmanXx: What he means is Old BBS, El Presidente, real wrath of SysOp type stuff.