VALVE ANNOUNCES COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO)
Next Gen Console, PC, and Mac Release Targeted for Early 2012
August 13, 2011 - Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi, VP of Marketing at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011.
For more information, please visit http://store.steampowered.com/app/1800/
Tumbler wrote on Aug 12, 2011, 13:23:That would be "shoddy"
Ah!? I knew it!! That last news item posted was shotty journalism! Speculating on a new game before the company announces it is really shady! (S)
Dades wrote on Aug 13, 2011, 11:42:
Only no life losers care about how other people have their enjoyment.
They troll other people for having fun because no one wants to tolerate them anymore.
bhcompy wrote on Aug 12, 2011, 15:08:
So they only interviewed the current crop of neophytes. The players that actually loved the beta(betas 3 through 5.2 played the best of any version) are still getting put by the wayside, as the complaining about the strength of SMGs was mentioned while the tweaked accuracy of the ARs was complained about. Clan play early on was a mixture of MP5, P90(added in beta 4 or 5), and some M4/AK. Beta 6 forward to now it's been mostly AWP/AK or bust, and relatively boring.
Teddy wrote on Aug 14, 2011, 07:45:PHJF wrote on Aug 13, 2011, 20:15:
Hey guess what, slick; CS didn't have bots. Shocking, I know, that the most successful shooter out there didn't come with bots. There are singleplayer games and there are multiplayer games. CS is and forever will be the latter.
http://www.counter-strike.com/faqs/#23
"Q: How do I add bots?
A: Bots are built into Counter-Strike: Source. Within your control panel under "Default Config Files" you'll have a Bot.cfg file. You'll need to modify the file to allow bots on your server and you're done after restarting your server."
And then theres how to add bots to a CS 1.6 server:
http://www.tutorialecstrike.com/cstrike_bots.html
Good thing they don't exist, eh "Slick"?
PHJF wrote on Aug 13, 2011, 20:15:
Hey guess what, slick; CS didn't have bots. Shocking, I know, that the most successful shooter out there didn't come with bots. There are singleplayer games and there are multiplayer games. CS is and forever will be the latter.
Jerykk wrote on Aug 13, 2011, 04:24:
Episode 3 wouldn't exactly be new. It would be an expansion pack to HL2, just like Episodes 1 and 2 were.
I wouldn't exactly call TF2, Portal or L4D quick cash-ins either. In fact, those games were all much more innovative and new than any of the HL2 expansions.
PHJF wrote on Aug 13, 2011, 15:27:
Actually it is because I'd rather a developer for a competitive online game not waste time and resources catering to a bunch of douchebags like you all. If you're too lazy to find good servers (or run your own), then go play a game that isn't designed for the explicit purpose of play against other people.
PHJF wrote on Aug 13, 2011, 15:27:Whether someone prefers to simply play offline rather than waste their time censoring said idiots really isn't any of your business.
Actually it is because I'd rather a developer for a competitive online game not waste time and resources catering to a bunch of douchebags like you all. If you're too lazy to find good servers (or run your own), then go play a game that isn't designed for the explicit purpose of play against other people.
Whether someone prefers to simply play offline rather than waste their time censoring said idiots really isn't any of your business.
PHJF wrote on Aug 13, 2011, 12:04:
No you are definitely a douchebag if you think playing with bots holds a candle to real people. The last game that had passable AI was Unreal Tournament. Even the worst sentient enemy is better than the best bot.
PHJF wrote on Aug 13, 2011, 12:04:
No you are definitely a douchebag if you think playing with bots holds a candle to real people. The last game that had passable AI was Unreal Tournament. Even the worst sentient enemy is better than the best bot.
PHJF wrote on Aug 13, 2011, 12:04:
No you are definitely a douchebag if you think playing with bots holds a candle to real people. The last game that had passable AI was Unreal Tournament. Even the worst sentient enemy is better than the best bot.
Krovven wrote on Aug 13, 2011, 03:07:
Only pussies play with bots instead of against real people.
They probably prefer to play with Real Dolls instead of real women too.
Krovven wrote on Aug 13, 2011, 03:07:
Only pussies play with bots instead of against real people.
They probably prefer to play with Real Dolls instead of real women too.