Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More

There's a burst of new Diablo III information available today, as Blizzard brought some folks in to get a look at how their upcoming action/RPG is shaping up. IGN has a preview of the beta, as well as word that the game will require a persistent internet connection. "In both Diablo and especially in Diablo II, I think the intuition for a lot of people when they're playing the game is 'I want to make my character offline away from that scary battle net environment. And then once I have this powerful character, I'll jump online.' But the problem with that concept is we can't really detect if they're cheating. They might have the capability to hack their character, things like that, so at that point we can't really allow that character to be in the battle net environment. Then they're going to have to restart their character, which is exactly what happened in Diablo II, which was really unfortunate," explains Blizzard's Rob Pardo. "Your character will be online on battle net the moment you start playing. You can play a solo experience like you would in Diablo II, it's just your character is on Blizzard's servers and authenticated."

There's a post on DiabloFans.com with a big rundown on their experiences along with a FAQ, photos, video, screenshots, and interviews with the developers, taking extra effort to let you avoid major spoilers. There are many revelations, perhaps the most significant of which being the ability to buy and sell in-game items in the auction house for real money. Here's a bit from the FAQ on how this will work:
Don’t Need It? Put It Up For Auction!
Nearly everything found in the game, including gold, can be exchanged with other players directly or through the auction house system. So say you’re a witch doctor and you’ve just found an incredibly rare, incredibly powerful axe that only barbarians can use. In the previous Diablo games your best option might have been to sell the axe to an in-game vendor, but in Diablo III, you now have the ability to list that axe in the auction house for your fellow barbarian players to bid on. And you know another player will probably appreciate the true value of that axe more than some heartless vendor who’ll likely just melt it down for scrap….

Amazing Search Functionality
The auction house’s "smart search" functionality can automatically sort items in the auction house based on which upgrades would be most beneficial to your character. Also, searching for the best gear for multiple characters on the same Battle.net account can be done all from the same interface without having to log out.

The Choice Is Yours
Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.

Players Only
Blizzard does not plan to post items for sale in the auction house. The driving purpose of the auction house is to provide players with a fun additional in-game option for what they do with the items they obtain in the game. Items sold in the auction house will be posted by players and purchased by players.

Safe and Sanctified
The real-money auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items they obtain while playing Diablo III. It also helps protect players from the scams and theft often associated with questionable third-party sites by providing a secure, completely in-game method for purchasing and obtaining the items they want for their characters.
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Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More
Aug 1, 2011, 17:26
Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 1, 2011, 17:26
Aug 1, 2011, 17:26
 
Ferazel wrote on Aug 1, 2011, 17:01:
Ooh ohh I wanna join in on the fun!

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Seriously, I think the complainers are oblivious to how this is going to be the future of entertainment media. Whether or not you are going to adapt and change to be a part of it, is definitely your choice. However, if you don't adapt and accept change I will liken it to the metaphor of going to your cabin in the woods wearing tinfoil over your head plugging your ears wishing that the world wouldn't change.

However, take for example some of the modern aspects of popular entertainment. Farmville, League of Legends, and World of Warcraft are all very successful internet only games. They both have integrated ecomony systems that are equated to cash by 3rd party sites. There are very few people whom an always on internet connection is going to be a problem.

I don't doubt that there will still be some indie releases that are going to stroke your egos and tell you you're not crazy. However, the bigs ones are going to try to be as successful as they can be. There are many reasons why game companies are going this route, piracy and microtransactions are the main ones that come to my mind. This type of online system helps with both of these situations.

You stubborn old relic gamers of yesteryear are in the gross minority of gamers no matter how much noise you make. If you don't adapt... well you can always go hide in your cabin with your 486 playing XCom and Tie Fighter until you die. While the rest of us, we will have new entertainment experiences to play with before then.
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In regards to the changes, I play Diablo for the co-op questing and these changes will unlikely affect me at all.

Good for you, kid. Welcome to the world where people are allowed to have different opinions on what they like and don't like. It's called civilization. First time you stepped foot outside your parents' home?

Now run off with your buddies and sit there and giggle how the tinfoil wearing, 486 playing Xcom relics of yesteryear don't choose to participate in your wonderful always-on, micro-transacted-up-your-ass medium of entertainment. You might ask Graham to join you. And you can feel all good about yourself and how incredibly smart you are to join the mindless sheeple who play shit like GrindFarmville.

For people who like something else, there will always be devs who realize that, hey, there's a market for purely single player games too, and they will cater to that, because there's money to be made there.

And guess what, despite your pathetic pandering, there's plenty of games around for both groups.

Creston

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