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iRacing Interview

There's an interview on GameSpy talking with the developers of iRacing about this racing MMOG, and the changes in its recent version 2.0 update. They discuss the various elements that prompt them to claim this is the most realistic racing simulation on the market, but the conversation concludes with a contrasting explanation that this does not make it inaccessible: "I think people have the misconception that iRacing is a hardcore racing sim because, I think, most people envision a simulation as being hard. But I think when you come into iRacing, the way that we set up the series and the service is that you have to start out with a lower horsepower, entry level type vehicle. You work your way up to the more powerful cars, but you start with the Miata and it's something that you can get your head around. It drives like my car on the street drives, and it takes away that hurdle of not being able to control the car while to learning how to sim race."

3. Re: iRacing Interview Jul 30, 2011, 23:23 wtf_man
Uh... iMacs and iPods have been around a lot longer than that... so it would stand to reason that Apple probably filed for the trademark before 2005.  
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  1. Jul 30, 17:55 Re: iRacing Interview jdreyer
  2. Jul 30, 22:12  Re: iRacing Interview Sho
>> 3. Jul 30, 23:23   Re: iRacing Interview wtf_man
  4. Jul 31, 00:52    Re: iRacing Interview Sho
  5. Jul 31, 09:55 Re: iRacing Interview Ledge
  6. Jul 31, 10:41 Re: iRacing Interview Lit_Reflex001
  7. Jul 31, 11:57 Re: iRacing Interview Jay


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