Duke Nukem Forever DLC This Fall

The Gearbox Software Forums announce plans to release an Icons Parody Pack for Duke Nukem Forever this fall, offering four new multiplayer maps (each with a new weapon) and three new multiplayer modes to Gearbox's first-person shooter sequel. This will be released for all platforms, and word is it will be free for First Access Club members who registered their membership before the game launched in their territory. The announcement also has word on a play session on the DLC at 2K's headquarters in Novato, California next week, and details on how to get invited are on the 2K Games Blog. As the name of the new DLC implies, it offers parodies of some other games. Here's word on the new game modes: "Three All-New Modes – Freeze Tag provides some of the most fun team gameplay in Duke Nukem Forever. Players cooperate to freeze and shatter their opponents in succession for huge point streaks and combos. See who can hold on to the babe the longest in Hot Potato and play free-for-all Duke style in Hail to the King." And here's an outline of the new maps:

  • Call of Duke – Duke engages in modern combat in a war-torn city. Foes don’t stand a chance against the Duke when he spams the map with the N00b T00b.
  • Sandbox – Players take the role of mini-Duke in a giant sandbox with two bases at either end made out of children’s toys. This map features Sticky Bombs.
  • Inferno – Time machine engage! Duke does combat in a hellish landscape of lava and teleporters. Who turned on the 16-bit graphics, and more importantly, where did this DFG come from?
  • 2Forts1Bridge – Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers.
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24.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 06:25
24.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 06:25
Jul 27, 2011, 06:25
 
It looks like GBX noticed that the vast majority of players who own COD or TF2 as well as DNF are still playing COD or TF2 as their multiplayer platform. Having played the single player DNF and sampled the multiplayer DNF there is no desire to switch from our addiction of COD or TF2 multiplayer for a multiplayer experience that we grew out of 12 years ago.

As for DNF being good or bad...it's all subjective. DNF is a good game...at least I have not experienced any game crashes or technical flaws. The game really does have a 1990's game design...where the goals are nothing more than go from point A to point B so you can achieve some unrelated goal and see what the next section has in store, but we all knew that going into the game.

Would another Duke game be worthwhile to produce? Sure! But, only if it's story and gameplay design is richer and more polished than DNF. Instead of loads of one liner jokes...there should be at least one or two in each section that actually pertain more to the Story. The one liners in DNF are just jokes with one or two Gameplay related quips thrown in. DNF was a good attempt...and I am really glad that GBX et. la. finished the game for us. And, it does look like the revenue did pay all expenses and made a buck or two.

But, let DNF fade away...the horse made it out of the barn...we rode it for the fox hunt...caught the foxes and laid them...and the horse made it back to the barn. We can pull that horse out of the barn and chase some foxes every now and then for the grins. But, trying to keep the hunt going continuously with DLCs for a decade's old game platform just isn't going to work. Instead of developing another DLC GBX et. la. should start work on a sequel, prequel, or whatever.
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