On Risen 2 DRM

The World of Risen Forums have an update from Deep Silver on copy protection in Risen 2: Dark Waters, saying the upcoming pirate-themed action/RPG sequel will use Steamworks in all territories to secure their game (thanks Shacknews). He outlines the priorities that lead to this decision, saying they sought a system providing a combination of security, compatibility, comfort, support, and reliability. Here's the outline of how the game's DRM will work:
Steam offers an automated update system which allows all customers to play the latest version of Risen 2 since all patches will be delivered automatically to their PC. Steam has been running stable on millions of PCs out there, so it provides the reliability we need. The digital copy of Risen 2 will also not require two different copy protections on Steam (compared to Risen 1).

Risen 2 will be playable without a DVD in the drive if the product has been added to a Steam account (Steam accounts are free) and will be available for download on other PCs if you’re on the move and still want to play Risen 2. The Steam account itself has been further fortified by the optional Steam Guard system which adds another layer of security. Steam also offers a big array of community features: chats, game groups, achievements and the player can even upload up to 1000 screenshots to share his/her experience in the world of Risen 2. All those features convinced us that Steam offers the right package of features, reliability and security for us.

Naturally we also wanted to keep the restrictions, which are part of any copy protection, as unobtrusive as possible. You will only be required to be online once – to link your game to your Steam account and afterwards you will be able to play offline and without DVD in the drive. You will also be able to install Risen 2 from your Steam account on as many systems you like.
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Re: On Risen 2 DRM
Jul 26, 2011, 19:38
Zyr
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Re: On Risen 2 DRM Jul 26, 2011, 19:38
Jul 26, 2011, 19:38
Zyr
 
I really don't get the guys upset about Steamworks in this case. This isn't a DRM-free/sensible implementation of DRM title suddenly switching to something much more restrictive for the sequel.

It was Tages. Poorly done Tages, at that.

The retail version was the disk check form but it was so poorly done that the dreaded "insert the original DVD" error was fairly common, forcing you to contact support to get an activation key that was only good for one activation. Retail's DRM wasn't that bad but it wasn't particularly good either, the problem is that they completely missed the boat with the digital versions in a time where that's what a lot (not all, don't yell at me Velvet) of PC gamers seem to prefer.

It's bad enough that it used Tages at all, but 3 activation limit, no revokes, and no regenerating activations? As someone that genuinely prefers digital distribution (be it Steam, D2D, GoG, or GamersGate...the only one I simply won't use anymore is Impulse), this immediately killed any interest I may have had for Risen no matter how cheap it gets.

I realize certain people in this thread prefer physical copies over digital distribution, but even for them this was hardly ideal. You'd have to really, truly hate Steam and Steamworks to prefer Risen 1's DRM over what Risen 2 will be using, quality of the games aside.
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